Technical support > Feature Requests

Armed civilians

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beng:
It seems a bit unrealistic to have missions in military bases and military convoys where there are a bunch of military "civilians" running around without weapons. Shouldn't military personnel have assault rifles and pistols at least, if not rocket launchers? That could make it more interesting since your troops could get caught in crossfire between them and the aliens.  Also, in 2084 will American culture have changed so much that American civilians become unarmed? Missions in America should have at least some of the civilians packing pistols, semi auto assault rifles, hunting rifles and shotguns, and missions in the Middle East should have them armed with assault rifles and RPGs.

anonymissimus:
Military civilians appear to have more hitpoints than civil civilians though. Most noticable when you try to stun them.
On the easier difficulty levels, where a hit may not instakill a civilian, it can happen that you can safe a civilian after getting hit by healing him.

Don't know about the middle west in the US...but I would guess you are exaggerating that a lot.
I would love to have civilians crouch and seek for cover as they should though.

TBeholder:
There probably should be an intermediate type, "guard" or something, with separate AI behaviour. For convoys, but also in settlements for local police, gangs, etc.

beng:
In 2.5 the equipment_missions.ufo file contains weapon loadouts for civilian farmers, gang, police, antiterrorist and army, but they don't seem to be used during gameplay.

For UFO:enemy unknown / XCOM someone made a saved game editor to add pistols to civilians during terror missions. That was a lot of fun. Sometimes the civilians might manage to kill an alien, or they might go bezerk and spray bullets all over the place.

TallTroll:
I think there is a long-standing plan to arm at least some "civilians", military types and a few guards in some maps. It's pretty low priority right now though, there are still major gameplay systems not implemented

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