General > Discussion
Armor Formula, Base Detection
Soandso:
1. I'm wondering what happens when something is hit by weak shots that should do no damage, either aircraft or alien wearing armor.
2. Is there a way to build a base that can't be found, such as by not building radar?
anonymissimus:
--- Quote from: Soandso on December 04, 2014, 09:56:04 pm ---2. Is there a way to build a base that can't be found, such as by not building radar?
--- End quote ---
So far it seems that my bases have been detected by launching or landing ships. I never had a base attack onto a base without any hangar yet. Not sure about defenses, the documentation says they reveal the base location, but that doesn't mean much as we know. However, a base without an interceptor doesn't need defenses, since they are never strong enough to take down UFOs alone.
EDIT
Building radar seems fine. I always have radar in bases (I mean, that's what you build it for in the first place, don't you.).
Soandso:
I just got attacked on a base with an empty dropship hangar. I might have landed something once ever if that. The tip about remote radar says that the active scanning gives it away. So I thought that might also be the case for bases.
anonymissimus:
I once discovered an alien base by moving only an interceptor into scanning range. It was my only ship there one and no other (alien) ships were near. So assuming base detection is symmetrical, your bases can be detected by UFOs just flying by, but very unlikely, and landing ships while aliens ships are in range is the event which is by far most likely to reveal the base.
DarkRain:
IIRC the only 100% fail-proof way to make sure your base isn't attacked is not building a command centre, of course without a CC the base is pretty much useless...
Regarding armour: in battlescape armour can completely stop weak enough attacks preventing any damage, don't know about air battles, but I doubt you'll find many weak attacks from UFOs
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