General > Discussion

New Engine for successor?

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Mattn:
the game was initially made by one coder, one mapper and one modeller.

UfoMaster90:

--- Quote from: Mattn on November 26, 2014, 07:03:36 am ---the game was initially made by one coder, one mapper and one modeller.

--- End quote ---

Which means there was already team (with media content making ability, what is particularly important).

geever:
... We are getting to the point where we should lock the topic ...

-geever

UfoMaster90:
If I am to achieve something, it's not here. Alas :'(

Flying Steel:
This is not a bad idea in my opinion, just a bad execution. The 3 Taboos wiki page indicates that engine limitations are mainly what blocks destructible environments from becoming a feature. I do not think you can have a full spiritual successor with such a core feature missing as battle-scape destructibility.

But you have to get started on the right foot:


--- Quote from: 3 Taboos ---If there was a dev who made a prototype based on Ogre, idTechX or whatever that shows a little map with a soldier, an alien, a weapon and a few buildings which proves that everything is oh so much better with that engine, several ufoai devs would take a closer look at that prototype and either drive it to its limits or decide that it's time for ufoai to switch the engine. Interestingly, nobody ever did...

--- End quote ---

Prototypes speak louder than words.

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