General > Discussion

New Engine for successor?

<< < (3/3)

Sandro:
That is the point. Ideas are cheap, the work what it's matters.

geever:
Actually I think a prototype is not enough anymore, because it would still be enormous effort to port the maps and features. And the Team is more busy with RL. The minimal requirement IMHO is a functional game engine (with >=90% of the current feature set) and either source-level compatibility with maps & gfx & data or a conversion tool that does the job.

-geever

Flying Steel:
At that point you would not have a successor engine but a successor project.

geever:
fair enough. locked

Navigation

[0] Message Index

[*] Previous page

Go to full version