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New Engine for successor?

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UfoMaster90:
Hello!

As you all already know, UFO: AI utilizes technology that is at least decade-and-a-half-old. This results in lesser functionality, cross-platformability and user-attractability that this game has all the potential to have.

So how about defining a long term (maybe even as long as the game's current age *shudders*) plan on migrating to a more modern engine?

Potential candidates:


* Unity Engine (https://en.wikipedia.org/wiki/Unity_%28game_engine%29) - a pretty popular engine among the indie developers of this genre. List of games that use this engine: https://en.wikipedia.org/wiki/List_of_Unity_Engine_games;
* Godot Engine (https://en.wikipedia.org/wiki/Godot_%28game_engine%29) - Unity-like engine that has the benefit of being open-source;
* OGRE Engine (https://en.wikipedia.org/wiki/OGRE) - another open-source engine, less used than Unity Engine but still having adequate indie titles to back it up.
Off the top of my head.

So maybe in another decade we'll see UFO: AI II shine in all its glory ::)

Sandro:
It was already discussed to death. Conclusion: if you want it, do it youself. Period.

geever:

How did Unity come into the picture? We wikipedia you linked clearly says: License: Proprietary.

Anyway Sandro is right, you just hit one of the Three Taboos. I suggest reading that  wiki page it explains the why quite well IMHO.

-geever

UfoMaster90:
1 person can't do all the stuff alone, unless we are talking about simple and straightforward game.

While I can code, I'm not really into the team-leading, and then there should be game designers, artists, modellers, animators, composers, more designers, etc...

Just not feasible for a game of this scope. Pretty sure whoever came up with the idea of UFO: AI wasn't told:


--- Quote ---if you want it, do it youself. Period.

--- End quote ---

Noordung:
you can start. im sure more people will join.

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