General > Discussion
Why is this so goddamn hard?
ShipIt:
--- Quote from: pete conway on July 24, 2015, 04:43:23 pm ---I have to agree with the OP as to 'why in hells name is this so hard' even on very easy mode, I loved the original games and was overjoyed whe UFO AI came out, though I wish 2.3/2.4 was still available for download because I could get to 'enjoy' it at medium difficulty level, it didn't matter that it was unfinished, I could get stuck in and ramp up the difficulty to how I wanted.
2.5 seems to have moved it's difficulty level exponentially, it feels that the AI use 'insider information' and in many cases have 'hitbot' stats, and seem to be always faster than the human troops, and some of us are not that keen on having our butts handed to us 'e v e r y s i n g l e t i m e' we meet someone from a different planet.
That difficulty has forced me to adopt 'Auto- mission' tactics just so I can enjoy the rest of that game, which is a shame because I really want to enjoy this... without cussin all the time!
--- End quote ---
Sounds just like some random rant, isn´t it? If not, describing the problems in more detail would help to make the experience better.
pete conway:
My apologies for my first post to come off the back of a particularly difficult base defense mission shiplt, I didn't wish to appear to whinge at first contact but I guess my mood didn't take that into account.
Getting wasted on the 'easiest' level is not something I'm accustomed to in UFO, and right up to 2.4 this held true...
My bases are set out in the formal fashion of funnel defense into two sides 'enclosed side' 'entrances side' and with a guy in the control room I set defense for the enclosed area, the Alien enemies start 2 on the ramp and 3 within the fenced area at the entrance, in their turn they leave and wander around outside for a dozen turns, (I just deleted some of the post... I have a thing about typing... not good at it, sorry)
after some time passing turns They ain't coming for me so I have to go to them... I watch as one wanders off into a field and sneak some Sniper, GL, and Assault, to the ramp, the Alien then trots back and one shot kills the assault guy half hidden by wall with a plasma blaster (2 buildings distance) the Alien finishes his turn by stepping out of sight, I try again with another assault guy joining them and again as soon as a head pops half out...bang, no head... I go back and try to wait it out, Aliens hit wander mode again, these were my best troops with NC-Armour my highest stats(very good and highly proficient), 40 missions (auto missions now give experience) and after hitting 'auto mission' and re-load so many times I feel that the game has changed... and not just on the field, less income than before, lower happiness than before, and (understandably) limited starting soldier stats, the money and happiness have a considerable impact on gameplay, I even restarted several times thinking that I had accidentally selected hard mode.
This is why I agree with the OP.
please understand that I am an 'old guy' that first played UFO on the Amiga500+ and have enjoyed UFO AI for some time... I'm still enjoying it now, but... I'm missing out on so much by having to play with disposable soldiers and sell ships to pacify my funders.
ShipIt:
--- Quote from: pete conway on July 25, 2015, 10:44:29 am ---My apologies for my first post to come off the back of a particularly difficult base defense mission shiplt, I didn't wish to appear to whinge at first contact but I guess my mood didn't take that into account.
Getting wasted on the 'easiest' level is not something I'm accustomed to in UFO, and right up to 2.4 this held true...
My bases are set out in the formal fashion of funnel defense into two sides 'enclosed side' 'entrances side' and with a guy in the control room I set defense for the enclosed area, the Alien enemies start 2 on the ramp and 3 within the fenced area at the entrance, in their turn they leave and wander around outside for a dozen turns, (I just deleted some of the post... I have a thing about typing... not good at it, sorry)
after some time passing turns They ain't coming for me so I have to go to them... I watch as one wanders off into a field and sneak some Sniper, GL, and Assault, to the ramp, the Alien then trots back and one shot kills the assault guy half hidden by wall with a plasma blaster (2 buildings distance) the Alien finishes his turn by stepping out of sight, I try again with another assault guy joining them and again as soon as a head pops half out...bang, no head... I go back and try to wait it out, Aliens hit wander mode again, these were my best troops with NC-Armour my highest stats(very good and highly proficient), 40 missions (auto missions now give experience) and after hitting 'auto mission' and re-load so many times I feel that the game has changed... and not just on the field, less income than before, lower happiness than before, and (understandably) limited starting soldier stats, the money and happiness have a considerable impact on gameplay, I even restarted several times thinking that I had accidentally selected hard mode.
This is why I agree with the OP.
please understand that I am an 'old guy' that first played UFO on the Amiga500+ and have enjoyed UFO AI for some time... I'm still enjoying it now, but... I'm missing out on so much by having to play with disposable soldiers and sell ships to pacify my funders.
--- End quote ---
First, the problem you describe is similar to what I feel about the base defence missions. Aliens cannot be trapped because they wont come in, going up the ramp is suicidal. My solution is to go up through the dropship hangar. This way is save because of the cameras placed there. Once I am there, my snipers most of the time can clear the area without problems.
Further, some of the things you dislike can easily be changed. You can mod the amount of money to start with, the stats of your recruits, the stats of the aliens and a lot of other things with a simple text editor. This is not cheating.
Finally, I am an 'old guy' too. In 2.4, I played with a single squad from the beginning ´till the end. Lots of our players did the same and found this to be fun. I think, 2.5 and 2.6 are way more challenging and thus much better. Oc not everything is perfectly balanced.
pete conway:
Thanks for the reply Shiplt, that base defense was averted by multiple reloads and managing to shoot the corruptor down using base defense lasers, SAM missile suite, and two Dragons, however at the time I could not get into the dropship hanger as it had 2 hovernets, 2sheevers and a taman wandering around in it... and I would have to pass the entry ramp to get to it... at some point during that playthrough an Alien (from outside the fence) dropped a grenade down the ramp landing exactly between two of my troops...
I am interested in massaging things through the text editor to help on certain points... though what they would be as yet I have absolutely no idea,
If you could perhaps just point me in the right direction to the editor bit I'll try to figure something not too drastic out.
Funny, I used to see the end of the month as a good thing allowing me to invest a couple of bucks in a new base or whatever, now... I dread it as I know I'm gonna drop $150k and thats after 'trimming' my engineers and scientists. lol
Pete.
anonymissimus:
I actually would recommend to start playing UFO:AI by using 2.4 first, before trying 2.5, as the difficulty increase between 2.4 on very hard and 2.5 on very easy is much greater than the one between 2.5 on very easy and 2.5 on very hard. This is all due to the ai changes.
Pete, I consider base defenses to belong to the most easiest missions in 2.5 due to the cameras and the fact that no civilians that you would have to protect are present. If they pop out, kill you, and move back you did not approach them in a safe way. Many of them have pretty ridiculous movement points, you need to count how far they can act and stay out of reach otherwise. This results in a long playing time, if you want to finish a base defense in just 1 or 2 hours that won't work. Watch them move with the cameras, safely shoot them through walls with sniper weapons, safely wait until someone has died from bleeding. If an alien is near enough to attack he will do it, because he knows that you are there at the start of his turn without seeing you. That's the ai cheat. However, it is also eploitable by positioning expendable units for the ai to attack, causing them to stand at unsafe positions after their attack so they can be killed. 8) There are often enough troops to allow loosing one (expendable) soldier per alien. You can move up out of some entrance only if no aliens are near enough that entrance so that they might be able to shoot at that troops. Then when an alien happens to be positioned in your line of fire, you pop out, shoot with something like a laser, and move back. Then basically wait for death by bleeding if not dead yet. Repeat till the last alien.
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