General > Discussion

Why is this so goddamn hard?

<< < (3/11) > >>

Noordung:
in small room in command center

Kaleh:
12 soldiers for base defense-all equiped with nades (smoke,frag,plasma), medkit, IR. At the start (if you have one soldier what is weak or sniper) put him in com centar and if your barracks are far, use rest to cover the passages to it (always make sure you put one barrack next to entrance point, and com centar close to them). Also dont be afraid to have 2-3 snipers (combine them with IR for taking hidden enemies trough the walls). And make the aliens come to you, when you get number advantage move to finish them of (groups of 2-3 to support) and if posible from few directions (but make sure there are no friendlies directly behind the enemy)

madrsihands:
yeah base invasions were always tricky, but the most frustrating part to them is how long you have to wait for alien movement, especially when they are all just pacing back in forth.  I would be scared if they actually tried to converge on my command center and remained in groups, but they kept meandering off around the base.  Typically I always kept one or two guys in the command center, but I was fairly annoyed when I learned the surveillance only extends over certain entrances to the base and not INSIDE the base.

Very quickly my first objective was to prevent aliens from entering my base.  Not that I'm worried about them reaching the command center, or the antimatter chamber, or the missile silo, or the power plant, or the alien containment prison, but just because it takes forever to find them once they get inside your base.  And god forbid they get to a barracks which has like 3 floors they could hide in.

Typically I'd either send my guys surface side through the Workshop, or I'd send them to the radar tower which provides good firing coverage.  The Firebird hanger was always suicide as all the weird corners and openings to the 2nd level provided aliens with all sorts of lines-of-sites I couldn't see.  It would also be nice if the main game could randomize your initial base, so when base invasions do occur you can form different strategize for each game rather than having to dump a ton of money into your base so you don't have to play the same "level" every time you get invaded.

Also how do base invasions start?  Does it happen when I let an alien scout ship go over my base unmolested?  Or when I keep launching and landing aircraft at the same time aliens are entering my base's airspace?  It would be cool to have to struggle with the decision to risk your pilot over risking having your base be the main target of alien attack for the rest of the campaign.

anonymissimus:

--- Quote from: madrsihands on June 12, 2015, 07:10:27 am ---Does it happen when I let an alien scout ship go over my base unmolested?
--- End quote ---
Possibly, but unlikely. I once had a base attacked with nothing else than entrance, command center and radar. I hope the game isn't so mean that that base location stays known to the aliens after the buildings have been erased, as that would basically force the player to have a very costly emergency defense crew and equipment everywhere.

--- Quote from: madrsihands on June 12, 2015, 07:10:27 am ---Or when I keep launching and landing aircraft at the same time aliens are entering my base's airspace?
--- End quote ---
This seems to be the main action revealing bases.

pete conway:
I have to agree with the OP as to 'why in hells name is this so hard' even on very easy mode, I loved the original games and was overjoyed whe UFO AI came out, though I wish 2.3/2.4 was still available for download because I could get to 'enjoy' it at medium difficulty level, it didn't matter that it was unfinished, I could get stuck in and ramp up the difficulty to how I wanted.
2.5 seems to have moved it's difficulty level exponentially, it feels that the AI use 'insider information' and in many cases have 'hitbot' stats, and seem to be always faster than the human troops, and some of us are not that keen on having our butts handed to us 'e v e r y  s i n g l e  t i m e' we meet someone from a different planet.

That difficulty has forced me to adopt 'Auto- mission' tactics just so I can enjoy the rest of that game, which is a shame because I really want to enjoy this... without cussin all the time!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version