General > Discussion
Why is this so goddamn hard?
Madventurer:
Hi there.
I downloaded UFO couple days back, and I've noticed that it's ridiculously hard.
Okay, playing 2.5 in VERY EASY difficulty, and in the game for couple months.
And the tactical game opponents keep raping my soldiers, no matter the range.
Especially in a recent base defense battle I was in, I lost two soldiers to getting one-shotted by fast-moving enemies either closing to range in a single turn, or just sniping me with plasma rifles. Oh and they were one-shotted at melee range, two-shotted at a bit further range. They all had combat armor.
I personally prefer to auto-fight the battles, but this base raid really got on my nerves, as I couldn't do that for it.
So what am I supposed to do to get ANYTHING after easiest missions done?
mikehg:
Unless your soldiers are accurate and well armoured, you probably want to avoid straight shooting matches with any aliens. The key is out maneuvering them.
1) Are you using reaction fire? If they walk round a corner and into your squad, guns at the ready, they're dead.
2) Are you using smoke grenades? If there isn't any cover, make some.
3) Try equipping some soldiers lightly. If they're light enough, they get bonus TUs, allowing you to run further, fire more times per turn...
4) A big key to base defence is how you build the base. Use bottlenecks so you can choose where to fight them - I like the power plant, personally.
TBeholder:
Yeah, armor, medikits and minimum weight otherwise.
Also, crouching helps a lot, especially combined with (bad) other cover. And it improves accuracy, of course, which matters at long range. Kind of funny when occasionally a sniper gets to hit something with reaction fire even despite near-impossible TU requirement.
Madventurer:
1) Yes, I'm using reaction fire, but it's not really working. My squad got slaughtered by a really fast-moving thing that was resistant to the fire. Yes, they got quite a few shots at it, but it didn't die soon enough.
2) I don't understand how smoke grenades would give me any cover at all against enemies with infrared vision.
3) It doesn't matter how lightly I equip them if they can't get close enough to actually hit the enemy fatally. Plasma rifle reaction fire slaughters them, no matter what I do.
4) I didn't really have a choice with the starting base layout....
And lastly: How do I outmaneuver something that has infrared vision and moves twice as fast as my soldiers? I don't.
mikehg:
1) It's often really a case of choosing the right weapon (therefore squad member) for the moment. A bit like scissor paper stone in a sense.
All weapons have weaknesses, so figure out what is strong against what. A plasma rifle isn't massively fast, so a faster weapon - like a shotgun or a plasma blaster - will beat it up close on reaction fire. It's not massively accurate either, so something like a sniper or laser rifle will normally beat it at range, though that's riskier.
That said, you'll always lose some soldiers (unless you keep restarting...). It's that kind of game.
2) Yeah, that's a bit of an issue - sometimes the story contradicts the game mechanics. The reality is any soldier who ends his turn in smoke is invisible to any enemy who isn't directly next to him. And if one enemy can see you, they all can - though that's also true for you seeing the enemies.
3) Reaction fire only works in the field of vision (I think it's 120 degrees). So if you throw a grenade from behind something, or attack from behind or the sides, or shoot from within smoke, you won't trigger it.
Also, use bleeding to your advantage. If you can hit a non-robotic alien then safely leave it to bleed to death, do so. Snipers and automatics are both useful for this.
4) You can destroy buildings by right clicking on them, and with a bit of planning you can make the starting base fairly robust. It comes down to reducing surprises, controlling where they meet you. Also, put a guy in the CCTV room of the control centre if you haven't.
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