General > Discussion

Balancing smoke grenades

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anonymissimus:
I just lost my first non-cannonfodder unit (June 2084). At least I don't need to blame myself for anything...she was hit twice by stray shots in the same turn. She was well covered by smoke. RIP.

DarkRain:
Well that's what I'm getting at, I mean there are a lot of other thing to improve before nerfing smoke too much,
I mean I'd love nothing more than to give shevaars and ortnoks IR sight as their autopsy says, but of course with the way the visibility system works (or does not, if you will) that would make smoke utterly useless for as long as one of those aliens is on the map (save for maybe for the largest maps where you *might* be out of their sight range if you are at opposite corners of the map)
So yes things might be a bit (or a lot) weird now, but just give it some time (or rather a lot of time, sadly development has been waaaayyy too slow these months :( — you are welcome to lend us a hand or both ;) )

Noordung:

--- Quote from: DarkRain on December 10, 2014, 05:48:32 am ---Well that's what I'm getting at, I mean there are a lot of other thing to improve before nerfing smoke too much,
--- End quote ---
yep smoke is not the main problem. for me the main problem is that aliens dont find way to me and in some maps i use too much time to find the last living alien.


--- Quote from: DarkRain on December 10, 2014, 05:48:32 am ---I mean I'd love nothing more than to give shevaars and ortnoks IR sight as their autopsy says, but of course with the way the visibility system works (or does not, if you will) that would make smoke utterly useless for as long as one of those aliens is on the map (save for maybe for the largest maps where you *might* be out of their sight range if you are at opposite corners of the map)
So yes things might be a bit (or a lot) weird now, but just give it some time (or rather a lot of time, sadly development has been waaaayyy too slow these months :( — you are welcome to lend us a hand or both ;) )

--- End quote ---
i think IR vision really should be limited in range. like it it with our soliders. maybe a little grater range. but still even if they get IR vision shooting in smoke should somehow penalise their shot. lets say tey couldnt see clearly...

Soandso:
I realize now why aliens walk in circles when I corner strafe on long walls.  The only movement logic is searching for a vantage point in one turn.

The best option for smoke may be remove visibility effect and replace with spread coefficient upon aim vector intercepting smoke.

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