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Author Topic: Recruits  (Read 3387 times)

Offline Wolls

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Recruits
« on: September 24, 2014, 01:16:30 am »
Quote
..you get virtually useless soldiers

I see this a lot so I will post why I think earths forces suck.. with some interpretively 'cherry select' spoilers from the fluff flavour text:

  Its been almost 50 years since the Second Cold War, which was the last major Earth conflict and perhaps for the first time most of the mega-nations are enjoying an extended period of peace and cooperation.  After the Second Cold War the Republic of China has slowly become much friendlier and more and more focused on tech, which is I guess sorta the same path that Japan took after WWII.  That said, The Asian Republic has the Earth's "trained to the highest standard" military force.  Add to that, that it seems like its been decades since most of Earth's military's have been actively involved in any kind of conflict at all.  There has been some sorta moratorium ( not officially stated anywhere but.. have.. you.. SEEN those cars?) on anything remotely war-tech and over all the Earthside forces are really in no position to deal with any occupation force never mind the damned Aliens.

  I am not entirely convinced that Earth's 'Elite' troops are all that elite.  Yes, sure they have training but in actual combat experience they are neon green and at non-Phalanx tech levels ( Phalanx itself having been shelved some time ago and is yet considered more high tech.)  I do doubt current forces are using bows and arrows exactly.. but it is safe to say it's some low level tech shite.

  Story lore wise I see Mumbai as a sorta invasion attack, like full D-Day level aggression.. and we lost.  The Aliens tested us, noticed we had junk and moved their resources around.  ( Who knows how many other non Earth planets they are currently targeting.)  We're no longer considered any kind of real threat so the Alien threat goes from full scale invasion to a less costly ( and just as effective) more exploratory, Plan B.

  Obviously the best thing for the planet would be for Phalanx to sell the pre moratorium old-but-superior tech to the rest of earths forces but mad power hungry Generals being mad power hungry Generals.. that's not happening and hence there is no real cohesive earth side offensive.  We're basically an occupied world that has just barely managed to mount a resistance force ( belatedly) and thus funding, manpower, support are all strongly dependent on showing its effectiveness.  Or some such.

  TL:DR These aren't the soldier recruits the world needs but these are the soldier recruits the world deserves.

Offline vuser

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Re: Recruits
« Reply #1 on: September 24, 2014, 07:29:59 pm »
Still, a little bit more random variety might be useful. Now they are almost all the same and completely interchangeable as recruits.

Offline Wolls

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Re: Recruits
« Reply #2 on: September 25, 2014, 07:48:32 pm »
Well yeah.  The loss of the specialist from 2.4 is really noticeable.  And since I include the fluff text.. it would be nice if every Nation would have its own soldier generating numbers.. like rather than all nations are +-10 at the same values.. ( its not exact that number but all Nations base off of the same system) they could rather generate off of slightly different base values.  Of course Oceania is known by its Navy and there are no Navy forces so what value would you give them?  The flavour text gives each nation an identity but there is no in game mechanic making something of that identity.

The world is a relatively peaceful one and the most active units are more resurgence based and probably against a far less armored / capable or even remotely connected offensive force.  Like solo taking a knife to a gun fight against a posse.

So how would you rate each nation, by what skills do you see all the Nations armed forces focusing on?  Maybe we can get some sort of info table and work towards coding it in..

Offline Nomad

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Re: Recruits
« Reply #3 on: September 27, 2014, 10:42:24 am »
Still, a little bit more random variety might be useful. Now they are almost all the same and completely interchangeable as recruits.

If my memory serves me right, I saw a way to change stats of new soldiers somewhere at this forum. Someone complained that recruits are too weak and wanted to raise their parameters. He was said that it may be changed in one of the game files. Unfortunately, I don't remember the details. I'll try to find that topic. If you find it first, let me know: I wish recruits to be more different too.

EDIT:
Got it! It's a user-modifiable thing. See in modding instrustions.
http://ufoai.org/forum/index.php/topic,6780.0.html
« Last Edit: September 27, 2014, 11:15:58 am by Nomad »