Technical support > Feature Requests
Few things I want to tell
Seerorin:
Dunno I'm playing 2.5 and never really used sidearms. Only a few SMG-s. But even that just when had time to change the AR-s for room clear. Close skill is ok with a blaster. Never had any trouble regarding the weight. Only my guy with GL can't carry a medikit yet, but he is my newest soldier and still carry a lot of stuff(GL AMMO, GL, Flashbangs, Smokes, Plasma pistol, spare pistol ammo). She carries a lot of this stuff. XD With strenght about 40 it's normal I think. For close skill there could be some early weapons wich could be really useful somehow. Cause right now you just handicap yourself with early close skill using weapons. But maybe just the random number god not on my side. But pistols(even micro SMG) not really hurt even when it hits. So my soldier will just die from reaction fire... TU vise they are weaker than an AR.
As for HMG-s I'm not speaking about the 20 rounds full auto. But the 14 TU short burst should be a bit more accurate. That's not some spray and pray, and that weapon is said to be electronically amplified to help its wielder aim and compensate for recoil. Or make a heavier variant wich really have hardcore electronics intagrated and say it only that HMG is really having these techs. Also By the time armored tamans appeared for me on normal I relied almost only on plasma rifles. Full auto plasma fire kill armored tamans pretty fast. Ok so HMG will only be useful when you have a so skilled soldier who can walk and hit full auto reliably. Also only with upgraded ammo. Good to know. :) At least on normal this is the case.
Noordung:
HMG is great from start. but i noticed (2.6) that assult rifle does more demage with EP. maybe it was some sort of bug, but in my 2.6 (6-7 months ago) HMG EP was useless. and those carry HMG didnt advance as good as the rest. but today had great experience with it. in base defence HMG EP with reaction fire. killed 3 or 4 aliens. so maybe in previous 2.6 it was some sort of bug.
i never used sidearms. but maybe in 2.7 ;D i will.
usually never used close combat weapons. i always try to keep aliens as far as possible. so i have more snipers. lasers and beams are also good.
would be nice if some weapons (AR mostly) could have some sort of plasma blade instead of bayonet 8)
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