Technical support > Bugs in stable version (2.5)

Stunning and killing stunned aliens

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Internecivus:

--- Quote from: anonymissimus on August 22, 2014, 05:12:14 pm ---While we are at it...I never need the stun rod or electro laser for stunning aliens, since there are so many anyway.

--- End quote ---
You could use those to stun civilian. Aliens are more interested in killing walking targets.

anonymissimus:

--- Quote from: Internecivus on August 26, 2014, 06:30:33 pm ---You could use those to stun civilian. Aliens are more interested in killing walking targets.

--- End quote ---
I've read that tip - okay, so a stunned civilian counts as a living one for nation happiness purposes ?
A stunned civilian should be more difficult to hit too. But most of the time, the important things happen in the first 1-2 turns and any civilian who is still alive afterwards makes it until the end. Could be useful on some maps though. To prevent civilians from leaving a safe spot for instance.

DarkRain:

--- Quote from: Sarin on August 22, 2014, 05:57:35 am ---Interesting. I've never seen that throughout my campaign, but quite often I had stunned alien dying from bleeding.

--- End quote ---
Well IIRC stun damage heals only 1 point per turn, so even minimal bleeding will prevent them from 'reviving', but if their wounds are minor enogh that they don't bleed aaand the difference between HP and stun isnt' very high, it can happen.... very rarely but it can happen... (BTW if you ever really need/want that stunned alien you can patch it up with a medikit to stop bleeding — just be sure to aim it to the ground)


--- Quote from: Internecivus on August 26, 2014, 06:30:33 pm ---You could use those to stun civilian. Aliens are more interested in killing walking targets.

--- End quote ---
But do note that it is a preference only, they'll still be killed if the alien has no better targets. (Smoke spamming?)


--- Quote from: anonymissimus on August 26, 2014, 09:57:51 pm ---I've read that tip - okay, so a stunned civilian counts as a living one for nation happiness purposes ?
...
...

--- End quote ---
Yes they should

anonymissimus:

--- Quote from: DarkRain on August 27, 2014, 05:45:17 am ---Well IIRC stun damage heals only 1 point per turn, so even minimal bleeding will prevent them from 'reviving',

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Something seems wrong though (2.6). This just happened in an alien turn. I had wounded that Ortnok in my previous turn:

--- Quote ---Team 1 ended round
Team 7's round started!
[STATS] Muurgh Ks Ksr Ouurz is bleeding (damage: 4)
[STATS]  (Muurgh Ks Ksr Ouurz) was stunned (entnum: 101)
[STATS] Muurgh Ks Ksr Ouurz is revitalized.
[STATS] Muurgh Ks Ksr Ouurz is consumed by mad rage (entnum 101).
Team 7 ended round

--- End quote ---
Maybe the bleeding got his hps below the stun damage, he got stunned, then stun damage healed, and that was just enough to revive him again ?
Hitting him again stunned him right away again, so likely, yes.

DarkRain:

--- Quote from: anonymissimus on January 25, 2015, 10:11:46 pm ---Maybe the bleeding got his hp below the stun damage, he got stunned, then stun damage healed, and that was just enough to revive him again ?
Hitting him again stunned him right away again, so likely, yes.

--- End quote ---
Yes that's what must have happened, maybe the order in which bleeding damage is applied could be changed

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