Development > Artwork
Map loading screens
zodde:
The thing is, when you compare the ships size against the window of the skyscraper. The ship is about the same height as the "large" windows. The large windows are the ones reflecting each floor in the building.
Such floors are about 2.5-3 meters in height.
The ships scaled to 200% would be about 3 meters height in that screenshot.
I think they look more proportnational (im a swede) than in the other shoots. (150-175).
Wanderer:
I like 200%. At least it's accurate proportionately, and you can see more detail. Perhaps pull out a ship or two and thin the invasion down?
Mattn:
maybe you can also make a small anination of out of? we could use it in our intro - let them fly through the towers and fire at civilians - or something like that
Winter:
--- Quote from: "Wanderer" ---I like 200%. At least it's accurate proportionately, and you can see more detail. Perhaps pull out a ship or two and thin the invasion down?
--- End quote ---
I, too, favour 200% -- it's got more power to see the UFOs up close and personal, being big and nasty and alien.
If you culled away two or three of the barely-visible Fighters in the background, that would enhance the focus of the image and give it even more punch. Then please upload it to SVN!
Regards,
Winter
RaXaR:
Here it is, nipped and trimmed :) Thank you guys for your guidance and input.
--- Quote from: "Mattn" ---maybe you can also make a small anination of out of? we could use it in our intro - let them fly through the towers and fire at civilians - or something like that
--- End quote ---
That's a cool idea, if you guys can pull together a small team of guys that will dedicate some time to animate, then it will rock. If I had to do it by myself then it will take months. The team could consist of an animator, sound effects guy, modeler and a texture-artist.... maybe a sticky post somewhere titled "Recruiting a Cinematics Team" ? I dunno .. :)
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