Development > Artwork

Map loading screens

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Wanderer:

--- Quote from: "RaXaR" ---I think it would be really good if someone could give me a scale reference to a, um, .... human or a car, I dunno?.

--- End quote ---


If you play enough, or boot up the game and check out the maps, check out farm08 for a scale on the Scout, and there's a crashed fighter one too (can't remember the name off the top of my head).

Short form: ALL of them are at least a story - story 1/2 tall... so they should at least be as high as an individual window in the building.

The scout is about the length of a short Semi (30-40 feet?).  The fighter is about double that.

Winter:

--- Quote from: "Adrian Magnus" ---I was using the buildings a reference. By my reckoning, the ships need to be about twice as large as they are now to match the in-game models. Since you're the artist, and a skyscraper is not a very accurate ruler, you do have a bit of leeway. I'd say that the minimum is a 50% increase.
--- End quote ---


I agree. Let's try a 50% increase, and -- if you don't mind the extra work, RaXaR -- 75% and 100% versions as well for comparison. Then we can select the one we like best.

Regards,
Winter

RaXaR:
Sweet no problem, here's 3 versions of the image. I scaled the ship sizes to 150%, 175% and 200%.  Personally I like the the one that's 150% scaled.
Laters :)

150%


175%


200%

zodde:
I vote for 200%  :)

BTAxis:
150% for me. At 200%, the UFOs begin blotting out the rest of the background.

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