Development > Artwork

Map loading screens

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Adrian Magnus:

--- Quote from: "BTAxis" ---As far as I know, loading screens are not related to the maps that are being loaded. As such, they should be generic.
--- End quote ---


I presume you are speaking of the second loading screen, with the column of text. Because the first one, with the loading bar, is always a screenshot of the map you're about to enter.

Winter:
I quite like the image, it's a really sweet contrast and has quite scary implications. We should use it.

Also, the UFOs fly in atmosphere mostly due to sheer engine power. Some larger, more impressive exhaust flames would be good.

Regards,
Winter

Adrian Magnus:
I like the image too, but I get the distinct impression the UFOs are too small. Based on what I've seen from the maps the smaller UFOs are about the same size as the Firebird, which is turn about the size of a cargo helicopter. In that picture the UFOs look to be about as large as a family van.

RaXaR:
Okay, the general consensus seems to be that it's 'okay' .. well okay then :)
I pumped up the exhausts a bit and scaled down the textures.  I left more or less the same amount of Fighters as last time and added a Harvester as well.  I think it would be really good if someone could give me a scale reference to a, um, .... human or a car, I dunno?.
Anyway, I hope you guys like. I'll do another in a while. I was thinking of a jungle setting...
Laters.

Adrian Magnus:

--- Quote from: "RaXaR" --- I think it would be really good if someone could give me a scale reference to a, um, .... human or a car, I dunno?.
--- End quote ---


I was using the buildings a reference. By my reckoning, the ships need to be about twice as large as they are now to match the in-game models. Since you're the artist, and a skyscraper is not a very accurate ruler, you do have a bit of leeway. I'd say that the minimum is a 50% increase.

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