Technical support > Bugs in stable version (2.5)

suspected bugs related to XVI

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anonymissimus:
1) When I open my campaign save - see picture below. The image should show the Atlantic Ocean. There is an easy workaround, namely, starting a new campaign and then loading the save without exiting that instance of the program, so it seems to be some kind of initialization problem ?!
It started to happen at the time the first supply ships had shown up.

2) The button in the geoscape gui which should activate the XVI map is sometimes visible and sometimes not, I haven't yet determined when and when not. However, the fact whether XVI is researched doesn't seem to influence this.
This also started to happen at the time the first supply ships had shown up.

3) The current XVI infection is always at 0% according to statistics (again, whether I have it researched or not). How, where, when, how much should XVI spread ? Forum says it spreads from alien bases; however, there were several at the same time as far as I can tell, and neither the statistics nor the XVI map (if it works - does it ?) ever shows some spread. Of course, it's possible that I just controlled it too well and there's simply nothing.

ShipIt:
This is a known issue. Report.

The XVI related stuff is in general not properly implemented yet.

geever:
Just fixed the green thing.

-geever

Nomad:
It is now fixed in source code only, but not in downloadable install package of 2.5. Right?
The ufoai-2.5-win32.exe at SourceForge is dated 2014-04-13...

Is it possible to edit something in savegame file to get to normal geoscape view? Or maybe switch XVI map mode via the console?

anonymissimus:
The change is in the C++ source code. You need to update and recompile your checkout. If this means nothing to you, you need to wait for an updated release.
Or use the workaround I mention in my first post.
And yes, the fix isn't in the release yet.

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