General > Discussion
Some general remarks/questions & bugs
AntJam:
Yep I used exactly the same method as you although I should of said I can compile both the game.cbp , ufo.cbp and the ufo2map.cbp correctly (and all work). Just tried in XP compatability and no different. Anyway here is the report file
Sandro:
Ah, that looks familiar. Recently it was changed to use newer version of glib, and that did happen. Will try to remember how I've fixed that.
Also, a hint: do not open .cbp files in C::B, use the ufo.workspace instead. That is what it is for.
AntJam:
Ah ok thanks for the tip. Look forward to the solution I'm currently using a very old Radiant that doesnt recognise camera entities so be nice to compile the newest version
Internecivus:
--- Quote from: evilgrass on July 30, 2014, 02:29:16 pm ---5) Here's a small bug (*) that doesn't really affect the game but should be pretty basic: When you hire a soldier that is NOT the next one on the list (let's say you skip one of the hire-able soldiers), and then go into the Equip Soldiers screen and rename the newly hired soldier, press enter to confirm, the soldier will vanish from the list! In fact all soldiers that are separated by a "gap" in the employees screen list will disappear from the list in the Equipment screen. When you leave the equipment screen then go back in, the soldiers will be backed, properly renamed and all.
--- End quote ---
Fixed in master and 2.5 branch, thanks for reporting.
Sandro:
--- Quote from: AntJam on August 09, 2014, 03:09:42 pm ---Look forward to the solution I'm currently using a very old Radiant that doesnt recognise camera entities so be nice to compile the newest version
--- End quote ---
I can provide working compiled binary for 32-bit Windows if that is what you are asking for.
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