i'm suggesting to return to good old ufo series explosions when you see which tiles are under impact of explosion, this is imho necessary for such tactics game
and explosion range seems too small now... i may be wrong, but hitting a wall with rocket doesn't even hurts nearby alien what makes rockets useless =(
maybe create more forum categories? like ideas/suggestions, original ufo discussion, etc.
weekly builds =)
more standartisied recruit stats (0 in accuracy is kinda wierd)
imho close combat skill is usless... same for close combat weapons
random scripted events (like in Imperium Galactica but scripted =) ) so people could create events with their own scenarios and even new game plot
this will add more diversity to the game and more fun! =)
(every event including simple ufo spotted, terror/base missions could be done using such scripted event system)