General > Discussion

Allow bases without dropship hangars to build and transfer dropships?

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Schilcote:
My base-building strategy is to specialize the first two; the starting base gets lots of labs, and the second is my factory. All my science and manufacturing are done at those two, and the rest are completely devoted to housing soldiers and intercepting UFOs.

The problem with this is that my manufacturing base (which will, of course, inevitably have those annoying un-buildable sqares- what game-design purpose do those serve?) has no room for dropship hangars. I fit one interceptor hangar in, and just transfer the interceptors to one of the dedicated combat bases as I build them.

It'd be great if instead of just refusing to build dropships without hangars to put them in, it'd just show you the "you have no room for this" dialouge box like it does when you already have an aircraft in all your hangars.

Duke:

--- Quote from: Schilcote on July 03, 2014, 10:53:39 pm ---annoying un-buildable sqares- what game-design purpose do those serve?)
--- End quote ---
I think they are there to keep players from using a standard layout for their bases.

Btw what is the main reason for you to prefer centralizing research ? It's less efficient at least for living quarters...

Schilcote:
Is it?

I do it mainly just 'cos I want to get as much research as I can done in the beginning, so the first base ends up being entirely labs, and then I really just don't need to build labs in any other bases afterwards.

Duke:
It is. Look at the unused living quarters in your 'fighting bases'.

Also, most players want to build as many bases and as fast as they can afford. It is said to be better for nation happiness.

Sarin:
I tend to centralize research too, although I might try building additional labs in my last base next time instead of more workshops.

My usual: Main base has 4 labs, 3 living quarters, houses 40 scientists, 16 soldiers (main team and replacements for injured ones) and 3 pilots (dropship and two interceptors), second is manufacturing base right next to it with 5 workshops, 3 quarters, 50 engineers and team of soldiers for defense, along with some base defenses. This provides AAA for main base and does all the disassembly. One dropship and one interceptor hangar are there just for manufacturing purposes. Second and third base are identical, 2x living quarters, 2x workshop for keeping ammo supply up (I spam EP ammo at late game), 2x interceptor, 1x dropship and usual complement of troops and pilots. There's enough space left for AAA. Workshop is the only base without radar. Using this and three radar sites, I can get good coverage of most populated landmass.

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