General > Discussion

Where can I put bases? (Azores, Madeira and other islands)

<< < (2/2)

Core:

--- Quote from: anonymissimus on June 16, 2014, 04:27:35 pm ---Attacking harvesters with stilettos is too dangerous though. Just one of them surely looses, and they can't run away from harvesters. As harvesters can attack by themselves in 2.5, it's possible to lure them into firing range of ground defenses to safely take them down.
And at that stage there are better things to spend money for instead of radar coverage - namely UFO disassembly, selling UFO parts yields about thrice the money of selling it directly.

--- End quote ---

Thanks, I did not notice it is most effective to sell UFO parts instead of whole UFOs. I am now playing my first game - still version 2.4, since it was "last stable version" when I downloaded the game. I am attacking harvesters with a bunch of Stilettos together - they all are armed with plasma cannons, so they shoot down harvester all right - sometimes, one of them is shot down of course... but since the pilots do not get any experience (afaik), I wouldn't mind it too much.

I am disassembling UFOs as fast as I can, but it is still VERY slow process and I can't make it any faster, even with money - since the game lets me hire only 20 more technicians each month... I have them all hired of course, but since the begining of the game, I have disassembled only 7500 units of alien metal, so I still can't build the best interceptor I have researched, because it needs 9000  ::)  :)

ShipIt:

--- Quote from: Core on June 16, 2014, 05:03:36 pm ---Thanks, I did not notice it is most effective to sell UFO parts instead of whole UFOs.

--- End quote ---

This might not be true for v2.4.


--- Quote from: Core on June 16, 2014, 05:03:36 pm ---I am disassembling UFOs as fast as I can, but it is still VERY slow process and I can't make it any faster, even with money - since the game lets me hire only 20 more technicians each month... I have them all hired of course, but since the begining of the game, I have disassembled only 7500 units of alien metal, so I still can't build the best interceptor I have researched, because it needs 9000  ::)  :)

--- End quote ---

This and lots of other stuff were improved in v2.5. So we strongly recommend playing this version.

anonymissimus:

--- Quote ---This might not be true for v2.4.
--- End quote ---
It is. Slightly less effective.


--- Quote from: ShipIt on June 17, 2014, 06:35:32 am ---This and lots of other stuff were improved in v2.5. So we strongly recommend playing this version.

--- End quote ---
In 2.5 it is difficult to keep nations happy because aliens are so effective in killing civilians. Honestly, a beginner mode with boosted civilian health or aliens not shooting on them would make sense. A snap shot by anything is enough to kill one of these cluelessly running around weaklings. There are a few maps where I never managed to save at least half of them, so these missions necessarily make nations unhappy. In 2.4 on the other hand I never actively protected civilians (throwing smoke at them and posing as a replacement target).

Sarin:
If you are talking just about money, then it's better to disassembly UFO and sell the parts.

However, selling it directly also earns you nation happiness, and does not keep your workers away from important projects.

Schilcote:

--- Quote from: anonymissimus on June 17, 2014, 08:35:46 pm ---It is. Slightly less effective.
In 2.5 it is difficult to keep nations happy because aliens are so effective in killing civilians. Honestly, a beginner mode with boosted civilian health or aliens not shooting on them would make sense. A snap shot by anything is enough to kill one of these cluelessly running around weaklings. There are a few maps where I never managed to save at least half of them, so these missions necessarily make nations unhappy. In 2.4 on the other hand I never actively protected civilians (throwing smoke at them and posing as a replacement target).

--- End quote ---

I always thought the aliens had messed-up priorities when it came to selecting civies over PHALANX agents. Seems like it would make more sense to deal with the guys who can stop you from achieving your objective first, then actually achieve that (defenseless) objective.

Navigation

[0] Message Index

[*] Previous page

Go to full version