Technical support > Bugs in stable version (2.5)

Reaction fire bugs (was: reaction fire triggers though should not)

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Mattn:
could you please make a bug ticket for the plasmablade bug?

ShipIt:

--- Quote from: anonymissimus on June 22, 2014, 02:44:23 am ---Another bug seems to be when the plasma blade is used for reaction fire. The alien is standing right besides me and I should be able to reach it and to see it since I'm looking diagonally. It's using plasma gun snap shot (8 TU) but my reaction fire doesn't trigger previously (6 TU). Thus I get shot and are likely dead. (For some reason it used snap shot only though, so not this time.)

--- End quote ---

Did the alien move next to you before? Maybe it triggered the reaction fire when it was still out of range?

The Ball mode of the Plasma Blaster causes splash damage. Thus the alien will not use it when standing near you.

anonymissimus:

--- Quote ---The Ball mode of the Plasma Blaster causes splash damage. Thus the alien will not use it when standing near you.

--- End quote ---
Not relevant. None of the units involved in the depicted situation was wielding that weapon.
And I know about this; I choose the ball mode for plasma blaster reaction fire only if the unit isn't standing in smoke since I expect it to not fire in this case. I mean, it would still be better to fire, get damaged, kill and thus stay alive, instead of not fire, stay unwounded and get killed. The decision is wrong, but at least logical. If there's a chance to harm civilians, allies or self, don't fire, that's how I would implement it in the first place.


--- Quote from: ShipIt on June 22, 2014, 06:23:37 pm ---Did the alien move next to you before?
--- End quote ---
Yes. And IIRC it was without smoke this time.

--- Quote ---Maybe it triggered the reaction fire when it was still out of range?
--- End quote ---
I don't understand. In this case it shouldn't trigger, but instead "save" the attack for when the range condition matches, should it ?

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