Technical support > Bugs in stable version (2.5)

Reaction fire bugs (was: reaction fire triggers though should not)

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anonymissimus:
I had this situation the third time now or so.
Right at the start on my mission, the very first time units I use at all I consume for throwing a smoke grenade, which I did carry in hands already. That's 8 time units, but it triggers reaction fire from a plasmablaster ball which is 8 as well. In the forums I've read that the spent time units need to be strictly greater than the time units of the selected reaction fire mode. Thus something is wrong here. (Perhaps forum is wrong and it needs to be greater or equal though ?)

I think that it's bugged in quite some more ways btw - I can see "245 time units needed" and stuff. There seem to be reasons it triggers much less than it should, which means death, because the exact same line in the other direction the AI unit can shoot even though it needs more time units than the reaction fire, but my unit didn't. And so on.

Duke:
2.6 ?

anonymissimus:
2.5@58580c9b55a69ba65fad565c7a7bd29617736f6c
I thought it's clear as I posted this in the 2.5 section.

Duke:
oc. My bad.

anonymissimus:
Another bug seems to be when the plasma blade is used for reaction fire. The alien is standing right besides me and I should be able to reach it and to see it since I'm looking diagonally. It's using plasma gun snap shot (8 TU) but my reaction fire doesn't trigger previously (6 TU). Thus I get shot and are likely dead. (For some reason it used snap shot only though, so not this time.)

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