Hi,
I noticed in the todo-list an item to replace the current custom script language with a general purpose script language. AngelScript was mentioned as a candidate. I also find some references about lua and the AI, however, I cannot seem to locate where they are used in the codebase.
My question: is anyone actually using lua?
I'm interested in making a patch to the ui script base so that (next to the current custom script language) a second script language could be used. That way current ui-scripts would remain functional up to the point the new language is solid enough to replace it. If lua is already in view somehow, it would make sense to reuse it. There should be no need to implement multiple script language in the same game. If not, what language is preferred. Lua, AngelScript or something else (Python??).
Any thoughts?
xray