Technical support > Bugs in stable version (2.5)
2.5 bug:Dragon now comes with an Mind Control module!
Grug:
Ok, fair call. So you can epxloit the fact that the alien craft is trying to follow you...
It might be helpful if you suggested how it could be done differently so as to be "fixed".
DattMuffinMan:
If we are lucky we could make an addendum to the current system, however I somehow doubt it would be that easy. The problem lays within how interceptors follow based on speeds. To fix this problem can be simple, when the player starts pumping out interceptors that are faster such as the Dragon, don't have the slower UFOs spawn anymore, or introduce more speedy variants to keep up with player and prevent manipulations of pathing.
Or we could rip up the entire flight system and change, but I think simply using triggers caused by the player, to keep up with the player would be more appropriate and perhaps less time consuming.
Noordung:
--- Quote from: DattMuffinMan on June 07, 2014, 07:07:02 pm ---I was able to fly the UFO into my AA net, if I had more fuel I would've killed it without having to intercept. I was able to influence the UFO's pathing to my advantage, that's exploiting.
--- End quote ---
you lead ufo craft into a trap. thats fair in terms of combat. so no its not an exploit. but behaving could be a little more unpredictable.
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