General > Discussion

Impressions on 2.5 vs 2.4

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anonymissimus:

--- Quote from: H-Hour on May 26, 2014, 02:53:09 pm ---anonymissimus, are you the Wesnoth dev of the same name? If so, nice to see you over here. Would be great to have you involved if you're looking for another open-source game project to work on. :)

--- End quote ---
Uh-oh. Indeed I am. I'm into open source games, absolutely.
Well, it seems that it cannot be compiled in Visual C++.

Noordung:
AI is also problem in huge maps. they just wander around. if they would try to hunt you down playing time would be shorter. but to change than one would have to improve AI...

dmi3:

--- Quote from: anonymissimus on May 21, 2014, 10:18:45 pm ---Also, the crashed UFO is seldom (never ?) visible. In 2.4 one can detect the remaining number of enemies from the UFO type. Say, it's a scout, you already killed 1 and see 2, thus there can none be hiding somewhere and ambush you. That's a huge tactical advantage. In 2.5 it is necessary to somehow track the UFO type by out-of-game means...

--- End quote ---

Consider it cheating, but you can hit the console button at the start of the map and see the alien entities placed by the engine, together with their names (and derive the type of alien by naming convention, even).

anonymissimus:
And "the console button" is...what ?
Launching from console is better however. By watching the messages, you always know the exact number of enemies and their types, civilians and who's bleeding. There are messages about creation and whenever someone dies.

mikehg:
Shit-Esc by default.

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