General > User modifications
aircraft mod
Noordung:
so if i want to make new aircraft what do i have to write about it?
aircraft craft_drop_raptor
{
param {
speed 13
maxspeed 16
shield 0
ecm 80
damage 250
accuracy 100
range 220
antimatter 40
}
name "_Raptor-class Combat Transport"
defaultname "_Raptor"
type "transporter"
model "geoscape/drop_raptor"
price 30000
building building_hangar
numteam 10
size 2
image "geoscape/air_dropship"
radar {
range 10
trackingrange 14
}
slot {
type "weapon"
position "nose_center"
size "light"
}
slot {
type "weapon"
position "wing_left"
size "medium"
}
slot {
type "weapon"
position "wing_right"
size "medium"
}
slot {
type "electronics"
position "wing_left"
}
slot {
type "electronics"
position "wing_right"
}
}
i saw this, but where is price for alien materials? or there are other files?
ShipIt:
alienmaterials are defined in otheritems.ufo
aircraft defs are in components.ufo
You will also need a model to be shown in the ufopaedia and battlescape, another low-poly one for the geoscape. And map tiles.
Noordung:
thx.
battlescape model? but there are no mission on crashed interceptors? so do i really need battlescape version?
geever:
I'm afraid that adding a new aircraft is not that easy...
One thing you missed is the tech entry (see research.ufo)
But also I remember some nasty enums in the C code wired-in for aircraft types which makes it impossible to add new planes without changing the sourcecode. :(
-geever
Noordung:
i see... so would it be possible to change that code so more aircrafts could be added later?
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