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Question for modding

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cevaralien:
Hi, nice to stay on this forum. This is a great game!

I`m playing 2.4 on linux. I`m triyng to do a new clip for assault rifle (armour piercing). I wrote the research and weapon_human files but my clip doesn`t works. I don`t know what i`m do wrong.

I only copy and paste the "rs_weapon_assault_ammo" and rename "rs_weapon_assault_AP_ammo" on the RESEARCH file and i copy and paste the "item assault_ammo" with the name "item assault_AP_ammo" on the weapon_human file.

Can anyone help me?

Another question. Where is the .txt files? i want to do some work on it, but in don`t know where they are.

Thanks.

AntJam:
Bit difficult to say whats wrong without any files to check...try downloading my weapon mod  http://ufoai.org/forum/index.php/topic,8001.0.html  its for 2.5 but the file layout is identical
   And look at the revolver entries in research_ajg.ufo (the 3rd, 4th and 5th tech entries) and revolver.ufo for weapon and weapon mod (ammo) set up. The revolver has 2 ammo types and as its on its own in the file its easier to see whats going on.
   If you have copied and pasted from the original files it's probably a missed bracket or typo so carefully check everything.
   
Hope this helps a bit.

*Edit*
I just noticed you dont mention the new ammo model you MUST have a model and I seem to remember you can not just point it at an existing model. However you can copy and rename the normal clip .md2 file (say to assault_ap) and point the weapon model data to that file.

cevaralien:
Thanks Antjam.

I will see your mod. I do the work before using the same model of the assault clip and it works, but i trying to do again but it doesn`t work.

Well, i will follow your advice.

AntJam:
I made this in case your still having trouble. Once again its tested from 2.5 but should work. It adds ap ammo for assault rifle with 50 damage and heavy bullet weight plus a tech entry in civopedia and a duplicate ammo model. The text files are in the msgid folder by the way.

cevaralien:
Thanks!

Well, i saw and it`s very similar to my mod. I will post it

weapon_human.ufo

item assault_AP_ammo
{
   name         "_Assault Rifle Magazine"
   model         weapons/assault/assault_clip
   type         ammo
   animationindex   0
   shape         "0 0 1 2"
   center         "0 0 0"
   scale         1.25
   price         100
   size         3
   is_primary      true
   dmgtype         normal

   weapon_mod assault
   {
      firedef
      {
         name      "_Snap Shot"
         skill      assault
         projtl      bullet
         impact      bulletImpact
         hitbody      null
         firesnd      weapons/bullet-rifle-1x
         impsnd      impact/bullet-impact
         bodysnd    impact/bullet-bodyimpact
         speed      3000
         spread      "1.2 1.2"
         crouch      0.7
         range      70
         shots      1
         ammo      1
         time      8
         damage      "52 5"
         dmgweight   normal_medium
         reaction   true
      }
      firedef
      {
         name            "_3-Round Burst"
         skill            assault
         projtl            bullet
         impact            bulletImpact
         hitbody            null
         firesnd            weapons/bullet-rifle-3x
         impsnd            impact/bullet-impact
         bodysnd          impact/bullet-bodyimpact
         sndonce            true
         speed            3000
         spread            "1.6 1.6"
         crouch            0.7
         range            70
         shots            3
         ammo            3
         delaybetweenshots   10
         time            12
         damage            "52 5"
         dmgweight         normal_medium
         reaction         true
      }
      firedef
      {
         name            "_Full-Auto"
         skill            assault
         projtl            bullet
         impact            bulletImpact
         hitbody            null
         firesnd            weapons/bullet-rifle-8x
         impsnd            impact/bullet-impact
         bodysnd          impact/bullet-bodyimpact
         sndonce            true
         speed            3000
         spread            "2.1 2.1"
         crouch            0.7
         range            70
         shots            8
         ammo            8
         delaybetweenshots   10
         time            18
         damage            "52 5"
         dmgweight         normal_medium
      }
      firedef
      {
         name      "_Aimed Shot"
         skill      assault
         projtl      bullet
         impact      bulletImpact
         hitbody      null
         firesnd      weapons/bullet-rifle-1x
         impsnd      impact/bullet-impact
         bodysnd    impact/bullet-bodyimpact
         speed      3000
         spread      "1 1"
         crouch      0.7
         range      70
         shots      1
         ammo      1
         time      14
         damage      "52 5"
         dmgweight   normal_medium
      }
   }

   weapon_mod vhs
   {
      firedef
      {
         name      "_Snap Shot"
         skill      assault
         projtl      bullet
         impact      bulletImpact
         hitbody      null
         firesnd      weapons/bullet-rifle-1x
         impsnd      impact/bullet-impact
         bodysnd    impact/bullet-bodyimpact
         speed      3000
         spread      "1.0 1.0"
         crouch      0.7
         range      250
         shots      1
         ammo      1
         time      8
         damage      "45 5"
         dmgweight   normal_medium
         reaction   true
      }
      firedef
      {
         name            "_3-Round Burst"
         skill            assault
         projtl            bullet
         impact            bulletImpact
         hitbody            null
         firesnd            weapons/bullet-rifle-1x
         impsnd            impact/bullet-impact
         bodysnd          impact/bullet-bodyimpact
         speed            3000
         spread            "1.2 1.2"
         crouch            0.7
         range            70
         shots            3
         ammo            3
         delaybetweenshots   5
         time            10
         damage            "45 5"
         dmgweight         normal_medium
         reaction         true
      }
      firedef
      {
         name            "_Full-Auto"
         skill            assault
         projtl            bullet
         impact            bulletImpact
         hitbody            null
         firesnd            weapons/bullet-rifle-1x
         impsnd            impact/bullet-impact
         bodysnd          impact/bullet-bodyimpact
         speed            3000
         spread            "1.8 1.8"
         crouch            0.6
         range            70
         shots            6
         ammo            8
         delaybetweenshots   10
         time            16
         damage            "45 5"
         dmgweight         normal_medium
      }
      firedef
      {
         name      "_Aimed Shot"
         skill      assault
         projtl      bullet
         impact      bulletImpact
         hitbody      null
         firesnd      weapons/bullet-rifle-1x
         impsnd      impact/bullet-impact
         bodysnd    impact/bullet-bodyimpact
         speed      3000
         spread      "0.75 0.75"
         crouch      0.6
         range      70
         shots      1
         ammo      1
         time      12
         damage      "45 5"
         dmgweight   normal_medium
      }
   }
}


And research.ufo


tech rs_weapon_assault_AP_ammo
{
   name   "_Plasma And The Grenade Launcher"
   type   weapon
   up_chapter   equipment

   description {
      default "_grenl_plasma_ammo_txt"
   }
   pre_description {
      default "_grenl_plasma_ammo_pre_txt"
   }

   mail_pre
   {
      from   "_mail_from_paul_navarre"
      to      "_mail_to_base_commander"
      // subject   defined by "name"
      icon   icons/mail_tech
   }

   mail
   {
      from   "_mail_from_paul_navarre"
      to      "_mail_to_base_commander"
      // subject   defined by "name"
      icon   icons/mail_tech
   }

   require_AND
   {
      tech rs_alien_body_armour
   }
   provides   assault_AP_ammo
   time   2500
   producetime   12
}



Notice that i`m using the plasma grenade as a base for my mod (because i know that works) and the assault rifle magzine. I will use your mod for testing.

And another question, where is the .txt files? I don`t found them.

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