project-navigation
Personal tools

Author Topic: Exit Battle Early  (Read 9597 times)

Offline Wolls

  • Rookie
  • ***
  • Posts: 93
    • View Profile
Re: Exit Battle Early
« Reply #15 on: April 13, 2014, 09:52:56 pm »
...or be patient and wait until one of the devs has managed to init a 2.5 nightly build, then DL.

http://ufoai.org/snapshots/

  Changes re: Exit Battle Early were appar on the 12th of April 2014.  Currently the ufoai-latest ( 2.6 dev nightly) are the only builds past this date.  Although the ufoai-stable (2.6 dev) is usually updated often.  The most current 2.5 stable was from a while ago.  I'm not sure, but I suspect one of the things (among better cross-platform support) that the latest 2.5 stable is awaiting is full integration of the newer UI.  It seems imminent.

   But if you cannot wait you can use git to pull or just d/l the latest.

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Exit Battle Early
« Reply #16 on: April 14, 2014, 12:15:03 am »
Should be fixed now (by commits 284ce4f & 9fca849), problem was that the revitalize event isn't sent for actors that aren't visible, and if one of those tried to move after revitalizing... well you know how that went.

DarkRain, Could you check the unittests, please? They failed on buildbot:Build#330

-geever

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Exit Battle Early
« Reply #17 on: April 14, 2014, 01:19:58 am »
@DarkRain: It's the 'random map compile failure'

@AdmiralKew: A brandnew nightly is ready now.

Offline DarkRain

  • Project Coder
  • Captain
  • ***
  • Posts: 746
    • View Profile
Re: Exit Battle Early
« Reply #18 on: April 14, 2014, 03:44:59 am »
Yeah, I noticed... BTW I fail to find the corresponding ticket in our tracker, is it just me? ;)

@hwoarangmy you can test the fix now

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Exit Battle Early
« Reply #19 on: April 14, 2014, 10:41:34 am »
Yes, there is no ticket afaik.

Offline hwoarangmy

  • Rookie
  • ***
  • Posts: 84
    • View Profile
Re: Exit Battle Early
« Reply #20 on: April 15, 2014, 12:36:20 am »
I have been trying to download from git during the week end but it takes ages and it failed each time so far.
Thanks for updating the 2.5 Nightly build, i will try it tomorrow and let you know.

Offline hwoarangmy

  • Rookie
  • ***
  • Posts: 84
    • View Profile
Re: Exit Battle Early
« Reply #21 on: April 15, 2014, 10:55:15 pm »
I have tested the new nightly build and I have not seen the bug. I have seen aliens wake up so it seems that the fix works :) Great work

Offline DarkRain

  • Project Coder
  • Captain
  • ***
  • Posts: 746
    • View Profile
Re: Exit Battle Early
« Reply #22 on: April 16, 2014, 05:46:16 am »
Ah, great, thank you for testing and for your detailed report :)