Development > Artwork

Animation - Combat Drone

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AntJam:
I wanted to try out some animation so I figured starting small was the best way to go (and not having arms and legs helps). So I made this model and am getting ready over the next week or so to do the animation. However I wondered what was the easiest way to view the unit in-game.
   I'll make a small test skirmish map and a mod to replace the hoverbot , so can I use the console to create specific enemy units on the map and if so what commands do I need?

Noordung:
nice textures. but this doesnt look like plasma weapon. more like granade launcher. so istead of replacing hoverbot we can have one more hoverbot with some sort of alien granade launcher.

AntJam:
Well this wasnt really supposed to be anything more than a test bed. I chose the hoverbot to simplify the process and to make testing easier. Not even sure how to go about adding a whole new race to the game anyway. Agreed it certainly doesnt look like plasma weapons but I wanted something obvious and easy to spot. Although I think it looks a little like a Phalanx/alien hybrid armed with heavy machine guns maybe.

DarkRain:
Mmmmmm... I don't know about forcing an alien race to spawn but it seems that if I start a map directly with the 'map' command I *always* get ortnoks...

Anyway, you can also select the race of your team for a skirmish, maybe that works for you? (And unlike UGVs yo can actually shoot with hovernets)

AntJam:
Thanks DarkRain..didnt even consider playing as the enemy that should be ideal for my purposes

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