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Author Topic: Animation - Combat Drone  (Read 4649 times)

Offline AntJam

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Animation - Combat Drone
« on: April 29, 2014, 05:39:28 pm »
I wanted to try out some animation so I figured starting small was the best way to go (and not having arms and legs helps). So I made this model and am getting ready over the next week or so to do the animation. However I wondered what was the easiest way to view the unit in-game.
   I'll make a small test skirmish map and a mod to replace the hoverbot , so can I use the console to create specific enemy units on the map and if so what commands do I need?

Offline Noordung

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Re: Animation - Combat Drone
« Reply #1 on: April 29, 2014, 06:09:37 pm »
nice textures. but this doesnt look like plasma weapon. more like granade launcher. so istead of replacing hoverbot we can have one more hoverbot with some sort of alien granade launcher.

Offline AntJam

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Re: Animation - Combat Drone
« Reply #2 on: April 29, 2014, 07:12:56 pm »
Well this wasnt really supposed to be anything more than a test bed. I chose the hoverbot to simplify the process and to make testing easier. Not even sure how to go about adding a whole new race to the game anyway. Agreed it certainly doesnt look like plasma weapons but I wanted something obvious and easy to spot. Although I think it looks a little like a Phalanx/alien hybrid armed with heavy machine guns maybe.

Offline DarkRain

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Re: Animation - Combat Drone
« Reply #3 on: April 30, 2014, 05:37:15 am »
Mmmmmm... I don't know about forcing an alien race to spawn but it seems that if I start a map directly with the 'map' command I *always* get ortnoks...

Anyway, you can also select the race of your team for a skirmish, maybe that works for you? (And unlike UGVs yo can actually shoot with hovernets)

Offline AntJam

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Re: Animation - Combat Drone
« Reply #4 on: April 30, 2014, 12:33:00 pm »
Thanks DarkRain..didnt even consider playing as the enemy that should be ideal for my purposes

Offline Mattn

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Re: Animation - Combat Drone
« Reply #5 on: April 30, 2014, 04:55:29 pm »
you can also just check https://github.com/ufoai/ufoai/blob/master/base/ufos/seq_modelview.ufo - modify that file on your machine (check the bloodspider example)

then you can start the sequence with "seq_start view" on the game console (shift+esc)

Offline AntJam

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Re: Animation - Combat Drone
« Reply #6 on: May 01, 2014, 04:18:31 pm »
Ok I'll have a look at that too cheers Mattn

Offline Mattn

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Re: Animation - Combat Drone
« Reply #7 on: May 01, 2014, 07:37:52 pm »
btw. added http://ufoai.org/wiki/Modelling#Testing_in_game - if you need any more information, please let me know, then I will extend the article.