Quick and dirty topography,no textures, only material to diferentiate body pieces
torso is skin with a breasplate (use your imagination), spine has a column of glowing squares (like dead space health rig), the thing in the butt is a big XVI tank, while the cilinders in the back are small ones. tentacles coming out of the "mouth", i used geometry for the eyes (they should be textured but i wanted you to see them), head is a metal helmet, left arm grabs prey with mechanical pincer and rigth one injects XVI with a scary collection of nedlees (has a hose attached to it coming from body).
Stomach is empty and has some mechanical parts.
1330 vertex that can be reduced with proper modelling
So, what do you guys think?