Technical support > Bugs in stable version (2.5)
Exit Battle Early
Falco:
i had the same issue once. didn't play very long though. the game just randomly kicked me back to the globe as if the mission never happened.
hwoarangmy:
Hello,
I also have the same issue. It happens when you stun aliens and they wake up. I don't really know why yet because I have already seen aliens wake up.
I suspect it happens when you stun more than 1 or 2 aliens. In my current game, I am trying to stun 3 aliens on a map where there are 8 and this bug is almost systematic when I stun aliens at the begginning. The only way I found to finish the map is to kill aliens first then stun the 3 last.
Here is the log :
http://pastebin.com/ECqLfJQU
I have had a look with the debugger and it seems it is a bug with the alien state. When he wakes up, his state is not changed (still 0x43) so the sanity check that an entity is alive before killing it fails. I have not seen yet how the messages are sent to the server so I could not go further. I will have a look deeper when I can.
I have posted the log with the developer option. If needed, I have 2 other logs of the same problem (but without developer var set).
DarkRain:
Should be fixed now (by commits 284ce4f & 9fca849), problem was that the revitalize event isn't sent for actors that aren't visible, and if one of those tried to move after revitalizing... well you know how that went.
hwoarangmy:
I had seen that the event was launched and at some point, it was lost but I couldn't figure so far why. Is there some documentation explaining how the threads works (it's hard to follow the code to know how the events are handled) ?
And thanks for the feedback. If you tell when it will be in the 2.5 downloadable version, i can test on the savegame i kept if needed.
DarkRain:
Unfortunately our Technical Documentation is rather... scarce, when in doubt you might want to ask in our 'Coding'/'Newbie coding' boards
With 'downloadable version' do you mean our "nightly" builds? If so, those aren't nightly at all for 2.5, instead they have to be started manually and I don't know when that'll happen next unfortunately.
But the fix is already in the repo if you are compiling yourself.
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