Technical support > Bugs in stable version (2.5)

Exit Battle Early

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Wolls:

--- Quote from: Duke on April 13, 2014, 09:29:36 pm ---...or be patient and wait until one of the devs has managed to init a 2.5 nightly build, then DL.

--- End quote ---

http://ufoai.org/snapshots/

  Changes re: Exit Battle Early were appar on the 12th of April 2014.  Currently the ufoai-latest ( 2.6 dev nightly) are the only builds past this date.  Although the ufoai-stable (2.6 dev) is usually updated often.  The most current 2.5 stable was from a while ago.  I'm not sure, but I suspect one of the things (among better cross-platform support) that the latest 2.5 stable is awaiting is full integration of the newer UI.  It seems imminent.

   But if you cannot wait you can use git to pull or just d/l the latest.

geever:

--- Quote from: DarkRain on April 12, 2014, 02:42:46 am ---Should be fixed now (by commits 284ce4f & 9fca849), problem was that the revitalize event isn't sent for actors that aren't visible, and if one of those tried to move after revitalizing... well you know how that went.

--- End quote ---

DarkRain, Could you check the unittests, please? They failed on buildbot:Build#330

-geever

Duke:
@DarkRain: It's the 'random map compile failure'

@AdmiralKew: A brandnew nightly is ready now.

DarkRain:
Yeah, I noticed... BTW I fail to find the corresponding ticket in our tracker, is it just me? ;)

@hwoarangmy you can test the fix now

Duke:
Yes, there is no ticket afaik.

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