Development > Artwork

Breeder

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Danimal:
Quick and dirty topography,no textures, only material to diferentiate body pieces

torso is skin with a breasplate (use your imagination), spine has a column of glowing squares (like dead space health rig), the thing in the butt is a big XVI tank, while the cilinders in the back are small ones. tentacles coming out of the "mouth", i used geometry for the eyes (they should be textured but i wanted you to see them), head is a metal helmet, left arm grabs prey with mechanical pincer and rigth one injects XVI with a scary collection of nedlees (has a hose attached to it coming from body).
Stomach is empty and has some mechanical parts.

1330 vertex that can be reduced with proper modelling

So, what do you guys think?

ShipIt:
Looks nice. Imho the big tank at the tail is too much.

Noordung:
looks very scary :D good one. that tank could be on its back and tail could be thiner.

Danimal:
Yeah, tank in tail is too much, but i feel it needs a big tank somewhere.. If you people think is good enought i will give it proper modelling, but i keep having the same problems as in my first post; texture not possibly fitting and animation exporting to md2.

Noordung:
what problems do you have with textures? so its already animated?

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