Development > Newbie Coding

extracting surface parameters from .map files

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Sandro:
.bsp will be better since it got the final geometry. It is quite simple, actually, all the needed data is provided in the plain way. Vertices, edges, polygons -- everything is right there.

ShipIt:
Even if I was (and I am not) able to access the data from the .bsp files, the math would still be beyond me.

ShipIt:

--- Quote from: Duke on March 10, 2014, 02:16:12 pm ---ShipIt,
how many percent of your list currently lack a material entry ?
Is there a limit for material entries ?

--- End quote ---

Not sure if I get the question right. What list you are thinking about?
I can extract the used textures for each map and auto-generate a .mat file for it. But making 100+ entries in ~70 files? Some of the textures are so tiny in the map, they are just not worth it imo.

Duke:
Sorry, I was under the impression that we have only one material file for all the textures that need a material entry. Now I looked at the /material dir the first time. Quite a lot redundancy :(
So forget about my above question.

ufo2map seems to have a material file generation feature. Have you tried that ?

Sandro:
Indeed. IMHO maps should refer to materials, not textures

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