project-navigation
Personal tools

Author Topic: Hyperion  (Read 25783 times)

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #15 on: March 07, 2014, 03:25:25 pm »
what about angle of loading ramp? whats the biggest angle soliders can walk?

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Hyperion
« Reply #16 on: March 07, 2014, 04:57:21 pm »
what about angle of loading ramp? whats the biggest angle soliders can walk?

Iirc 45 degrees are possible. But imo we should avoid doing that much.

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #17 on: March 07, 2014, 05:28:58 pm »
so if i understand corectly floor is 64 high but solders are not 64. there is aslo ground. so baiscly cargo bay isnt 64 high?

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Hyperion
« Reply #18 on: March 07, 2014, 06:03:47 pm »
A 'normal' room in a building is sitting on a floor of height 4 and is 60 high. A soldier is around 44 high IIRC.
Any other dimension is also possible but hey, you don't want your soldiers to crouch in the cargo bay, do you ?

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #19 on: March 07, 2014, 06:47:11 pm »
ah ok. so cargo bay is 60 high. and... ok now i can start constructing cargo bay i think :D


Offline Sandro

  • Squad Leader
  • ****
  • Posts: 240
  • Maintenance guy for UFO:AI 3D engine
    • View Profile
Re: Hyperion
« Reply #20 on: March 09, 2014, 06:25:40 pm »
whats the biggest angle soliders can walk?

About 60 degrees IIRC.

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #21 on: March 10, 2014, 11:08:02 am »
landng gear is funny. maybe i will change it a little. and i have to add engines.
cargo bay is 3x6 doors are 2 wide.

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #22 on: March 11, 2014, 09:13:42 am »
can anyone check if this is good and tell me how to export or do it? and textures... i dont really know how to do them.
« Last Edit: March 11, 2014, 09:31:34 am by Noordung »

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Hyperion
« Reply #23 on: March 11, 2014, 10:11:50 am »
We have an import/export script for blender. See http://ufoai.org/wiki/Modelling/Blender.

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #24 on: March 12, 2014, 08:01:55 am »
how do i instal this? and im also confused. it says thet we should scale 16x and you said 32x.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Hyperion
« Reply #25 on: March 12, 2014, 01:47:41 pm »
how do i instal this? and im also confused. it says thet we should scale 16x and you said 32x.

Asking Google how to add plugins to Blender should answer the first question. Not sure about the second. I don´t use Blender that often.

Offline DarkRain

  • Project Coder
  • Captain
  • ***
  • Posts: 746
    • View Profile
Re: Hyperion
« Reply #26 on: March 12, 2014, 05:49:06 pm »
how do i instal this? and im also confused. it says thet we should scale 16x and you said 32x.
1. Just copy it to the apropriate directory for your system and bender version (as ShipIt said ask Google)
2. The arbitrary units that Blender and UFO:AI use aren't necessarily the same size, so some scaling might be needed at export time, but as long as your model has the correct proportions that shouldn't be a problem, so you can model it using Blender units and scale it for exporting.
« Last Edit: March 12, 2014, 06:07:59 pm by DarkRain »

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #27 on: March 13, 2014, 09:06:59 am »
how do i download this script?

Offline DarkRain

  • Project Coder
  • Captain
  • ***
  • Posts: 746
    • View Profile
Re: Hyperion
« Reply #28 on: March 14, 2014, 08:04:47 pm »
It's in our repo, ifIf you have the source, you already have it, if not, when you click the link in the wiki it will take you to SF git browser there should be a "download this file" link there IIRC

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #29 on: March 17, 2014, 08:05:46 pm »
well i was nable to use that script... but found new one here https://groups.google.com/forum/#!topic/junaio-developer/9NUaSP5V28w

can anyone check if this is good?
« Last Edit: March 17, 2014, 08:13:03 pm by Noordung »