Development > Artwork

Hyperion

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ShipIt:
The first step in texturing should be to create a proper UV-map in Blender. There are plenty of good tutorials about this in the web.

It is also possible to paint the mesh in Blender and create a texture from that.

AntJam:
I found this tutorial handy...he rambles on a bit but for un-wrapping a complex shape all the basics are here
http://www.youtube.com/watch?v=vB79dZHp-vA

Noordung:
yes i know about that tutorial. guys speaks funny. bit it did help me. there are also other tuorials blender cookie got some nice tutorials.

if i put 2 or more exactly the same things in UV map one on another (lets say tires) will that uv map work in md2?

ShipIt:

--- Quote from: Noordung on March 30, 2014, 01:24:21 pm ---yes i know about that tutorial. guys speaks funny. bit it did help me. there are also other tuorials blender cookie got some nice tutorials.

if i put 2 or more exactly the same things in UV map one on another (lets say tires) will that uv map work in md2?

--- End quote ---

Yes.

Noordung:
wast happy about previous raptor i made but than im not happy about this one either... should i do new one?

and what is this RMA tiles. how big is 1x1 RMA? i sow someone talking about that in some other topic about some other dropship...

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