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Hyperion

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Noordung:
so here are 3 floors 1. would be landing gear and doors, 2. aircraft without a roof (but is it with landing gear or without?) and third dould be whole aircraft or just roof?

is this correct?

DarkRain:
Each "level" should be without the levels below (so, for example 3rd level would be only the roof and above) the idea is that mappers can 'stack' the pieces when creating the map, and the ship will be 'sliced' just like everything else (buildings, ufos, etc.) as we move between battlescape levels...

Will check this new ones ASAP, but can I ask you to add a skin to them before you export next time? (add a material, and a texture in blender, set the texture type to "Image or movie", and hit 'new' to create an image file) you don't need to actually create a texture, I just need the md2 to be exported with one skin so I don't have to add it manually which is a hassle (zero skins cause a crash, and our md2 tool can only add more skins if there's at least one already...)

ShipIt:
Making the landing gear a seperate model would be good.

Beside that, making the body and roof sepaerate models to join them in the battlescape (like pot and lid)  is not a good idea, because .md2 defines vertices much less exact than e.g. Blender. So making those two parts fit together exactly in the game will be next to impossible.
So it would be better to make landing gear, an 'open' model for level 2 and a 'closed' model for level 3 and above.

Noordung:
lanading gear and open model are already posted here. and whole landed model is also posted here. so... only crashed now?
they just dont have "textures" like DarkRain suggested.

so here is crashed raptor. i hope its good.

Noordung:

--- Quote from: DarkRain on March 25, 2014, 06:27:04 pm ---Each "level" should be without the levels below (so, for example 3rd level would be only the roof and above) the idea is that mappers can 'stack' the pieces when creating the map, and the ship will be 'sliced' just like everything else (buildings, ufos, etc.) as we move between battlescape levels...

Will check this new ones ASAP, but can I ask you to add a skin to them before you export next time? (add a material, and a texture in blender, set the texture type to "Image or movie", and hit 'new' to create an image file) you don't need to actually create a texture, I just need the md2 to be exported with one skin so I don't have to add it manually which is a hassle (zero skins cause a crash, and our md2 tool can only add more skins if there's at least one already...)

--- End quote ---
i made some test adding materials and textures but when exported textures and materials were lost - imported back to blender and no sign of textures/materials... or do you mean separate .png picture of textures like that attached?

and someone this UV map is a little strange and i cant fix it with ctrl+a since blender cant find any error. somebody can help maybe?

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