Development > Artwork

Hyperion

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Noordung:
where can i find other md2 models?

DarkRain:
If you have the game they should be in the directory called 'base' , within the directory called models you should find all the models used in the game (and our md2 script even includes an importer :) )

As for your aircraft, it seems you forgot to scale the landed version: it's smaller than a soldier's feet :)
Attached is how the 'flying' version look in a very quickly thrown together test map (no lighting, but you can see the size of the craft)

Mind that in order to be able to use it in the battlescape we need it to be split in parts according to the levels of the battlescape (if you find the models for existing dropships take a look at them to see what I mean), also a crashed version would be nice
And a low-poly, in-flight version for the geoscape would be nice as well

Noordung:
yes problem was that nobody know how much exacttly does it need to be scaled. i scaled 32x for flight version and it seems by the picture that was right scale. i will rescale it here and post it later today. or is it 64x...

under base there are only .map files?

here are rescaled and low polygon... or how lod do i have to go?

DarkRain:
Well the scale seems to be correct, but beyond that artists and mappers should give their impressions...
As for your question: We usually have whole models — in-flight and landed versions — for the UI (aircraft screen, market etc), a low poly in-flight one for the geoscape, and a 'split' landed and crashed versions for the battlescape (for example, for the landed version the ramps and landing gear could be one piece — for level1 —, the main body without roof another piece — for level2 — and the roof and everything above yet another one — for level3)

Duke:
I like it to see the engines in the landing position.

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