Technical support > Bugs in stable version (2.5)

Number of selling items on start game

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Duke:
The 100 items on market is the new standard in 2.5

fireday:

--- Quote from: Duke on March 01, 2014, 04:39:55 pm ---The 100 items on market is the new standard in 2.5

--- End quote ---
why?? its stupid
becouse it is a game moment
had an interest in the production, transportation of arms with an initial base for other new base
Now everyone just bought
What is the standard - it saddened me, it was my favorite gameplay - the distribution and production of things

propose to revise the point - many things are not balanced with each other that they would stand in equal amounts
You can increase the initial amount of things for sale, compared with 2.4
And to reduce the time for the production of weapons, ammunition (but not for equipment, etc.)

MonkeyHead:
You need to realise that the items that are at a market stock of 100 are readily availiable mass produced human items. There should NOT be a global shortage of basic items like assualt rifles and fragmentation grenades at game start - that would be immersion breaking.

fireday:

--- Quote from: MonkeyHead on March 01, 2014, 08:33:29 pm ---You need to realise that the items that are at a market stock of 100 are readily availiable mass produced human items. There should NOT be a global shortage of basic items like assualt rifles and fragmentation grenades at game start - that would be immersion breaking.

--- End quote ---
Yes, u right
But, why all items by 100 ?
I suggest change number items to sale to different values

MonkeyHead:
Ok, to what number, and why?

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