General > User modifications

Adding new UFO: unknown craft_ufo_"name of new UFO"

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NicSO:
Well, I added new ufo in all files in 0ufos and in models but I still get that message.

I cant continue working on this mod until I solve this problem.

Please help and sorry for "spamming", I just wanna make new mod!

geever:

--- Quote from: NicSO on February 20, 2014, 11:26:22 am ---Well, I added new ufo in all files in 0ufos and in models but I still get that message.

I cant continue working on this mod until I solve this problem.

Please help and sorry for "spamming", I just wanna make new mod!

--- End quote ---

Without sharing your changes we can't help.

-geever

ps. There might be hardcoded values for ufos though... Still need your changes to see if that's the problem.

NicSO:

--- Quote from: geever on February 20, 2014, 04:23:17 pm ---Without sharing your changes we can't help.

-geever

ps. There might be hardcoded values for ufos though... Still need your changes to see if that's the problem.

--- End quote ---


For the start I wanna just test adding of new fighter, after that I will start making additional changes.

WHat I did for now is here in attachment!

Thnx!

btw. I editet aircraftmanagement minute ago but problem is still here:

aircraft craft_ufo_fightermk2
{
   param {
      speed      21
      maxspeed   26
      shield      2
      ecm         90
      damage      290
      accuracy   100
      range      236
   }
   name      "_UFO - FighterMk2"
   defaultname   "_Fightermk2 U"
   type      "ufo"
   model      "geoscape/ufo_fightermk2"
   size      1
   numteam      6
   price      15000
   image      "geoscape/air_ufo"
   interestlevel 50

   radar {
      range   10
      trackingrange   14
   }

   slot {
      type      "weapon"
      size      "heavy"
      contains   rs_craft_weapon_particle
      ammo      rs_craft_ammo_particle
   }
}

NicSO:
/ UFOS
// Notes
// UFOs are listed in order of appearance. See also: http://ufoai.org/wiki/index.php/Aircraft
// adding or renaming ufos: change the assembly name or add the assembly to corresponding ump files

I think this is the problem: add the assembly to corresponding up file - I dont know how or where!

Duke:
Take a look at an xyz.ump file of your choice. In the corresponding dir maps/xyz you'll see the map tiles for various dropships, landed and crashed ufos.
You will need at least one maptile for one map to see your fighter in battlescape.

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