General > Discussion

Interceptions

<< < (5/6) > >>

Duke:
NicSO,
please see our wiki -> contribute -> mapping
You don't need to create a whole new map; even a single small tile for an RMA map will help.

And even if you don't succeed, you'll have a better idea of how much work it needs to implement some brilliant idea ...

debalde:
Moving slightly forward. What about the possibility of launching interceptors when no alien ship is detected? it would be nice to do in order to escort a dropship or to try to detect an hidden alien base but to my knowledge it's not possible at least in version 2.5. I miss a lot this feature available in the old XCom.

Additionally it would be nice to have an easy way to check when the interceptors run out of ammunition. In my opinion the actual way (checking ship by ship) is a bit cumbersome and it's not the first time that I launch an interceptor without ammunition... I would suggest something like a message in the message panel of the geoscape or some ammunition counter in the aircraft menu.

NicSO:

--- Quote from: Duke on January 24, 2014, 03:37:10 pm ---NicSO,
please see our wiki -> contribute -> mapping
You don't need to create a whole new map; even a single small tile for an RMA map will help.

And even if you don't succeed, you'll have a better idea of how much work it needs to implement some brilliant idea ...

--- End quote ---

I know how much as I studied informatics, I made mods for some games, Im also good with php, databases, visual basic. Years ago I knew how to code in c++ but I didnt do it for over 10 years now so Im kinda lost.

I started with programming on zx spectrum back in 1992 in elementary school...so, I know it is HUGE work.

I will be happy to help you guys in any way I can :)

NicSO:
Btw. I changed some stats for my 2.5 version of the game.

You can check it guys as I took alot of time balancing it.

As I said I gave ufos speed, then I compensated with SAM sites (decreasing reloading time accordingly).

I also modified some weapons, like plasma blaster which I considered way too weak and decreased stats of encased plasma for assault rifle slightly......etc.

I also balanced shields for UFOs.

If someone wants to check it here is the link to my 0ufos.pk3 version:
web.pkrh.net/0ufos.pk3

Grug:

--- Quote from: debalde on January 24, 2014, 09:30:48 pm ---Moving slightly forward. What about the possibility of launching interceptors when no alien ship is detected? it would be nice to do in order to escort a dropship or to try to detect an hidden alien base but to my knowledge it's not possible at least in version 2.5. I miss a lot this feature available in the old XCom.
--- End quote ---
You can launch a ship at any time from the aircraft page in the base view. Select the aircraft you wish to launch and if it has a pilot and is at home, there should be an icon in the front of the text under "Status:". Clicking this launches the aircraft.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version