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I have read the idea and decided that it would be better to...

... leave it as it was before.
0 (0%)
... apply the new idea.
6 (100%)

Total Members Voted: 6

Author Topic: Some UI2 Base design issue.  (Read 3205 times)

Offline Internecivus

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Some UI2 Base design issue.
« on: January 02, 2014, 11:51:06 pm »
Okay, I spent a lot of time deciding where to start this topic and d20 helped me a bit ;)

Please, take a look at the base view below.


It is default UI2 baseview. Today I want you to concern on such thing.

At the bottom we have four heads and counters: soldiers, pilots, scientist, engineers.
Currently click on employee head takes you to the related menu: pilot head to aircraft menu, soldier head to equipment, worker head to production, scientists head to research labs. But!
That's just dubbing of already existing buttons in the right panel.

At the same time we are still missing intuitive hire. Clicking on living quarters at first time may not be so obvious as it seems now, after playing months and months. And here is what I am suggesting.  Clicking on the employee head should take us to hire and fire menu of that kind of employees. It shouldn't be very hard to implement, but at first I wanted to ask people about their opinion, probably we can find even better solution.

Anyway, answer the question, share your thoughts, help to improve the game.

Offline Eegxeta

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Re: Some UI2 Base design issue.
« Reply #1 on: January 03, 2014, 03:41:43 pm »
That is where I actually thought they lead when I first tried clicking on them.

Offline aa_

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Re: Some UI2 Base design issue.
« Reply #2 on: January 07, 2014, 01:10:32 pm »
 Certanly the way to go.

Offline Sandro

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Re: Some UI2 Base design issue.
« Reply #3 on: January 23, 2014, 08:48:31 pm »
My opinion: to both.

Combine equip/assign menu to the hire/sack one