Ok... i downloaded the latest UFO.exe ( from one of the posts)... but it still crashes,
I reduced the VIDEO options to ridiculous...
and using the dev log level.. ( set developer 1)
and this is my log again:
Winsock Initialized
Console initialized.
------- Loading ref_gl.dll -------
ref_gl version: GL 0.12
Initializing OpenGL display
...setting mode 6: 1024 768 FS
...attempting fullscreen
...using desktop frequency: 85 hz
...using desktop display depth of 32
...calling CDS: ok
GL PFD: color(32-bits) Z(24-bit)
Desktop resolution: 1024:768
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9600 XT x86/MMX/3DNow!/SSE2
GL_VERSION: 2.0.5220 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
...enabling GL_EXT_compiled_vertex_array
...enabling WGL_EXT_swap_control
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture
...ignoring GL_ARB_texture_compression
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...using GL_ARB_fragment_program
...using GL_ATI_separate_stencil
...max texture size:
......detected 2048
......but using 256 as requested
...SDL_ttf version 2.0.7 - we need at least 2.0.7
...SDL_ttf inited
------------------------------------
------- sound initialization -------
not initializing.
CD Audio Initialized
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.0-RC6 x86 Nov 22 2006 Win32 DEBUG"
...could not set to language:
...could not set to system language
Shared Client/Server Info loaded
Unknown command "music_start"
...precaching 56 menus
Can't find pics/
====== UFO Initialized ======
------- sound initialization -------
not initializing.
Savefile version 5 detected
Global data loaded - size 5593844 bytes
Activate stage invasion
Campaign 'slot2' loaded.
...aircraft inited
Unknown command "music_start"
Changing to Singleplayer
==== InitGame ====
------- Server Initialization -------
Created AI player (team 7)
-------------------------------------
loopback: client_connect
b/g/empty b/g/empty b/g/ufohangar b/g/drop b/g/empty b/g/empty b/g/empty b/g/intercept b/g/radar b/g/empty b/g/empty b/g/empty b/g/teamroom b/g/entrance b/g/empty b/g/empty b/g/lab b/g/hospital b/g/storage b/g/workshop b/g/commando b/g/quarters b/g/powerp
Map: b/g/empty b/g/empty b/g/ufohangar b/g/drop b/g/empty b/g/empty b/g/empty b/g/intercept b/g/radar b/g/empty b/g/empty b/g/empty b/g/teamroom b/g/entrance b/g/empty b/g/empty b/g/lab b/g/hospital b/g/storage b/g/workshop b/g/commando b/g/quarters b/g/powerp
pics
aliens/bluemedium/body01
aliens/bluemedium/head01
aliens/ortnokmedium/body01
aliens/ortnokmedium/head02
aliens/ortnok/body01
aliens/ortnok/head01
images
You are already on team 1
grrrrrr has taken control over team 1.
==== ShutdownGame ====
help... anybody?