Technical support > Feature Requests

Saving during missions.

<< < (3/4) > >>

TheOnlySkyfire:
I don't think any of that reference data defence is needed anyway. Defending or even thinking of preventing "to hack the game" actively is IMHO a waste of time. All I WANT to say is that the design decision not to save within maps for micro-replay is not broken by a save mechanism to continue. If its to cost intensive (manpower, redesign problems) to implement one - well - I perfectly understand that...  ;)

Mattn:
and yet another time: I don't know the reason of others - but the reason why I didn't write this yet, is because I don't like it. Games need game overs, games must be challenging, I hate these casual game aspects. So the reason why it's not there is that nobody on the team cares about writing it - because in our opinion it would suck. And as I've said earlier already: UFOAI is opensource - do whatever you want with it. We would even add it to the mainline, just not enabled by default. We will never ever (at least not in the current teams mindset - correct me when I'm wrong) write this on our own. But we wouldn't care if anyone else would.

And of course there are ways to still exploit it with VMs - but honestly... if anyone wants to exploit a game, he will find a way - but why should we care about those? In the first view we are making a game for ourselves and for having fun while doing and playing it. And in general we only include features we believe in.

EOF

ShipIt:
Well said.

TheOnlySkyfire:
:-) Okok. At the end - it is your game.

I really would like to write: "challenge accepted", but I also really have no time to do so, even for try to contribute coding in smaller ways. :-(

Maybe I come back to this ... topic, when I have more time, and done some smaller work for the project.

Falco:
well, if you fucked up you can just click the retry mission button and spend all day to not loose anyone. or you can quicksave before the mission starts and auto-resolve. and if you didn't like it, load and auto-resolve again and again.. and again...
well i managed to not loose anyone by some random alien coming around a corner 50 miles away and taking 200 shots at me with their seemingly endless amount of TUs. just took me some time. so whether or not you add saves, there is a save, it's just not convenient.
that VM save state thing is a nice idea though. would take definitely less time than play mansion_huge 30 times over

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version