Technical support > Feature Requests

Saving during missions.

(1/4) > >>

Mothman:
Sorry to restart an old thread but I would also like to ask for the feature of being able to save during missions. I have just started playing the game but find it very frustrating when I have to leave a game halfway through a mission and thus replay it again (and again and again if it is a long mission and I have little time!)
Possibly just have one slot for in mission games?

The Old thread is at http://ufoai.org/forum/index.php/topic,1310.msg6424.html#msg6424

TallTroll:
It has been discussed to death, and the lack of battle saves is a deliberate design choice, which isn't going to change. If you consistently have problems with long missions, try playing more agressively, and suck up the casualties. Structure your squads to have a mix of experienced troopers, and noob cannon fodder. That's how we did it in UFO :EU, and UFO : AI is all about capturing the essence of the experience.

Duke:
Hi Mothman and welcome to these forums :)

WOW, you dug up one of the oldest threads about this topic. There must have been more thatn a dozen of them since 2007. I just wanted to start ranting about doing a forum search first when I noticed that the official post http://ufoai.org/forum/index.php/topic,4948.0.html doesn't contain anything about battlesaves.

1. So my first question is: where would you have expected such an information (that could have kept you from wasting your time posting this question) ?

2. In addition to what TallTroll already said, there is also a technical reason: battlescape status data is very different from geoscape data. The amount of work is equivalent to writing the save routines for a different game.

3. How long do you need for an average battle ?

Mothman:
Hi Duke

I would have hoped to find the info in the manual.

And having now played for a little while I have managed to cut the battle times down so the saving issue has reduced.

TheOnlySkyfire:
If some day a code magician appears out of nothing and wants to write saving routines for the battlescape and may reprogram the battlespace itself to allow saving AND want to preserve the original design decision for prevent exploiting the save system, he could set up a single save slot for the actual mission and "just" safe every single advancement within the mission - so the save doesn't saves you from dangerous decisions.

Navigation

[0] Message Index

[#] Next page

Go to full version