General > Discussion

Production Vs Purchasing

<< < (2/4) > >>

papabob:
I don't think it is going to happen without changing the storyline. If you read the reports of already researched technology (like the nanocomposite armor) you'll see that phalanx has the only workshop in the world which can imitate alien's technology, just because is in our labs where it had been developed (and never meant to be mass-produced). We have the best engineer, the state-of-the-art machinery and, more important, tons and tons of military funds to throw away in every research.

I think this issue is simply a bug with the price of developed items. I really liked the old system in xcom when you was short of money and had to decide if you continue to produce your new weapons or switch temporaly to a more profitable items to sell (which, for whatever reason, always was the plasma/laser rifle ;) )

It allows more degrees of freedom to the user, who can decide if he follow the path of "more money, more bases, more soldiers, more, more more" or the oposite of "get everything researched soon and pay the bills later"

hardyvoje:
I agree that prices should be similar, or, producing prices should be lower, cause in production costs you have a lot of fixed costs and wages, so, developers, please correct it!

ps. this is my first post on this forum and I have to say that GAME IS EXCELLENT - the BEST OS remake ever made on some game. You people made next step that original developers couldn't acomplish. GREAT!

Czert:
When you build any of  item, they will be ALWAYS cheaper than you buy them.  Why ? Reason is simple - when you producing item you pay only materials cost , reseach and worker payes are payed in another sections.
Simple - if you build anything by yourself, you pay only material and this is all (you are not paying workers pays/expedicion etc.. in buyed parts/items).
e.q if you want to buy a plane - you can buy it ready-to-fly condicion for e.q. 60 000 euros, but if you buy the same plane ready-to-assembly (with assembled certain parts), you pay e.q. only 35 000 euros.  25 000 euros go for pays for assembly technicks/workers (and engine in certain cases).

hardyvoje:
yes, but in RC6 it is cheaper 10 times to buy item then to produce same. :(

Dirk Vormann:
My job is developing complex technical items. Our workshop produces early samples which are fully functional. Items which can be sold for EUR 5 once mass-production-facilities are up and running easily cost EUR 5000 or more if you only build two rather than two million.

Building the tools needed to manufacture items cheaply takes time and is very expensive. After the high investment and some time you can produce at low cost.
Without the tools mentioned above you cannot produce quickly, need qualified workers, and the willingness to spend money.

Assuming mass production is not done in bases the factor 10 between manufacturing and buying needs to be even higher. Some time after items are available on the free market (i.e. mass production by someone else starts) prices ought to drop rapidly.

For a 'realistic' system an item needs three prices:

1) Cost when manufacturing small amounts in base. (very high)
2) Cost when becoming available on the free market, i.e. someone else starts producing with proper facilities but is not yet at full capacity. This may happen about two month after research is complete.
3) Cost with full scale mass production, factories are at full capacity. Perhaps 1/5 of 2).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version