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Base Design Idea

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braven5:
First of all I understand this 'idea' would require a major rework for a somewhat minor change, so naturally it wouldn't a priority, but this idea i had when I used to play original X-Com and still remains a valid idea in this. plenty of times i had to build rooms next to say hangers, but really wish they wasn't acess to those rooms from the hangers

Customised Room Access Tunnels:
Instead of automatically have a tunnel to access every room next to a facility, set it up so each room has only between 1-4 access tunnels customisable by the player, this would mean you can have room that are next to each other, but with no access tunnel, meaning you and the aliens would have to go the long way around to get to the room.

In terms of base function it would have no effect, but in term of base defence it would allow a much more tactical design of clear entry point, clear choke point and ambush points, even in a base that is compleately full

aa_:
 good idea.it may also increase the speed at which a nnew base is built up.

geever:
Yea, it is complicated... It would not only need changing the base building logic, but also the maps which is artwork and I not even sure that RMA could handle those corridor things correctly..

On the other hand it is a bit "cheaty". Of course in real life you could decide where you want a corridor and what to have sealed but from gameplay point of view it would make aliens' job nearly impossible and the base attacks pointless.

-geever

Eegxeta:

--- Quote from: geever on October 30, 2013, 02:24:27 pm ---On the other hand it is a bit "cheaty". Of course in real life you could decide where you want a corridor and what to have sealed but from gameplay point of view it would make aliens' job nearly impossible and the base attacks pointless.

-geever

--- End quote ---

How about instead of the corridor being completely blocked you have some sort of blast door. It wouldn't stop the aliens but it would slow them down. You could also open and close them from the command center and if you get really lucky and an alien stops right where the door is you could crush him with it. You wouldn't be able to close each individual door but rather all the doors to one particular room. Makes it a bit more like a puzzle how can you slow the aliens down without cutting your guys off. The doors could have something like 500 health. Enough to last a few turns of fire. Also you would have to build the doors in sets in the workshop and when you have one you can use it to upgrade a building with doors. You could also research better doors so this is something you could make when you start a new game.

geever:
Honestly I don't think the baseattacks are that hard we need to make them easier right now. Until the alien AI is improved greatly, I would not add more player helper features to it.

-geever

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