Technical support > Feature Requests
Variant starts for 2 level bases
MonkeyHead:
What role are UAV's intended to play? Light combat craft? Scouts?
Eegxeta:
UAVs would likely have some major bonuses for dodging attacks and would be useful to send as wingmen for a interceptor or escort a dropship.
geever:
--- Quote from: MonkeyHead on October 30, 2013, 04:01:23 pm ---What role are UAV's intended to play? Light combat craft? Scouts?
--- End quote ---
Either. There are no fixed and detailed plans yet but we were speaking about scout-only models and models with light weapons.
-geever
TallTroll:
>> Maybee it should be like it was a while ago? When you first built a base, you could freely place buildings with no buid time.
That would work too, but part of the point was to work with the difficulty system, so there is more differentiation between easy and hard campaigns. For easy campaigns you'd get a free or nearly free choice, and can select a base that fits your playstyle and plan right from the start, for harder difficulty levels you might have to spend a while upgrading your first base before expanding, which obviously has implications for your long term performance
>> What role are UAV's intended to play? Light combat craft? Scouts?
Someone (Destructavator?) was working on a new air interception module that would make that part of the game much more involved, potentially allowing real tactical play, so you could gang up a load of weak interceptors on a Harvester, and actually kill them before PB weapons etc, allow the aliens to escort non-combat vessels with fighters. UAVs would be really quite useful then
Eegxeta:
Well the building still have a cost and you still have limited starting funds I don't see how it wouldn't work with the difficulty system.
I can see UAVs having a single heavy weapon slot. That way they can have the AA missles and while one wouldn't be much of a threat two or three could take out a fighter with one or no loses. You would still need a pilot to fly them. They just get to sit back in the base.
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