Technical support > Feature Requests
A few ideas for bases
TheOnlySkyfire:
Erm...
maybe I don't make myself clear. There is a "bunker building" in my concept, not a bunch of civilian guys running around. The bunker building is something, that the evil aliens can reach, attack with heavy weapons, and if it is down, all civilians will die. Alternatively the percentage of damage on the bunker building determines the percentage of died civilians.
So you may have several strategical and tactical decisions to make, that have to be reconsidered over time:
- Anti-UFO defense vs. man on duty at the upper "hanger" level on the limited resource "building space"
- Upper soldier defense vs. lower soldier defense (vs. number of civil personnel) on the limited resource "number of personnel"
- Civil personnel vs. station (if the reactor blows up the bunker will stand) at the lower level fight
- on every fight in base: killing them fast vs. killing them with regrouped soldiers. Because the aliens raid the base.
Eegxeta:
Think we are talking about two different things or ideas here. Or some other kind of misunderstanding.
bishop:
--- Quote from: Eegxeta on October 21, 2013, 09:10:51 pm ---We covered why there is no base personal around during a attack they leave before it starts.
--- End quote ---
Yeah, but somehow this doesn't fit: All civilians are evacuated, but your soldier are strolling around in the base, instead of defending the tactical positions? c'mon.
Also I understood the suggestion with civilians in the base, as that they will be still civilians, i.e. you can't control them, so no 60 persons to control.
My suggestion/scenario would be:
There is some preparation time; soldiers just managed to equip themselves and of the civ-personnel ~50% managed to evacuate, ~40% are on their way to the bunker and ~10% are still at their workplace (those are the guys who also ignore the fire-alarm...)
TheOnlySkyfire:
--- Quote from: Eegxeta on October 23, 2013, 09:23:49 pm ---Think we are talking about two different things or ideas here. Or some other kind of misunderstanding.
--- End quote ---
Yes we do. And this is indented, because I have an (alternative) idea for base design, that make more sense IMHO to the Phalanx organization, the nature of alien attack patterns, and by the way heals a bunch of logic bugs.
As bishop wrote, IF the attack is an surprise (the soldiers are not regrouped) than how could they manage to evacuate the civil personnel.
And if they have time to evacuate them (without the hive mind realize what they are, and get them shot from air) than why aren't the soldiers regrouped? Then you should be able to place them where ever you want at the base (maybe by "building" the span points).
On the other Hand, IF you know before hand that the guys come, why aren't you have the base full of countermeasures? Why are all doors open within the base? Aren't there have fire control doors in the base? Why is no guy in the camera room at the beginning?
And of course, you can't loose the civil personnel, can you? If it is evacuated... than they are save, right? And why the hell, do the aliens not bombard the whole place, or flooding it with hot plasma - and even if we don't understand them... why does not AT LEAST Phalanx fear the might do or fear that they can't see them come, and planning basic base layout this way? :-)
The further advantages are:
Additional meaningful strategic decisions, risk to loose half of the base and soldiers, instead of all through if the ufo makes it to the base by bombardment, so even if you have best gear and highly trained soldiers (and good structured base) you HAVE TO fortify it, and not just let the attackers come, making it a decision to go for better aircrafts and base defense (maybe low range, high damage variants to really only defend the base).
Wolls:
On the other Hand, IF you know before hand that the guys come, why aren't you have the base full of countermeasures? Why are all doors open within the base? Aren't there have fire control doors in the base? Why is no guy in the camera room at the beginning?
Okay, even today every missile launch leaves a signature. Intercontinental missile means larger sig. the USA has 99 problems but finding your launch window aint one. So the direct attack is the quix-est but yeah, they do see it coming but
the level of preparedness u are hinting at? in a research only Base?? yeah dam egg heads and their scrambled confusion...
maybe I don't make myself clear. There is a "bunker building" in my concept, not a bunch of civilian guys running around. The bunker building is something, that the evil aliens can reach, attack with heavy weapons, and if it is down, all civilians will die. Alternatively the percentage of damage on the bunker building determines the percentage of died civilians.
So you may have several strategical and tactical decisions to make, that have to be reconsidered over time:
- Anti-UFO defense vs. man on duty at the upper "hanger" level on the limited resource "building space"
- Upper soldier defense vs. lower soldier defense (vs. number of civil personnel) on the limited resource "number of personnel"
- Civil personnel vs. station (if the reactor blows up the bunker will stand) at the lower level fight
- on every fight in base: killing them fast vs. killing them with regrouped soldiers. Because the aliens raid the base
I straight up wish they just bombed bases, never-mind targeted em but it would be so sweet if the aliens localized / specialized / target just to win / and mostly troll'd ya.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version